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This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
via the newly created Scene.SimBroadcast() call.
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@@ -285,6 +285,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llShout(channelID, text);
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}
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public void llOwnerSay(string msg)
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{
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m_LSL_Functions.llOwnerSay(msg);
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}
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public void llRegionSay(int channelID, string text)
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{
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m_LSL_Functions.llRegionSay(channelID, text);
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@@ -1673,11 +1678,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llGetInventoryCreator(item);
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}
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public void llOwnerSay(string msg)
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{
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m_LSL_Functions.llOwnerSay(msg);
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}
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public void llRequestSimulatorData(string simulator, int data)
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{
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m_LSL_Functions.llRequestSimulatorData(simulator, data);
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