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This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
via the newly created Scene.SimBroadcast() call.
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@@ -140,8 +140,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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string text = "Error compiling script:\r\n" + e.Message.ToString();
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if (text.Length > 1500)
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text = text.Substring(0, 1500);
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World.SimChat(Helpers.StringToField(text), ChatTypeEnum.DebugChannel, 2147483647, m_host.AbsolutePosition,
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m_host.Name, m_host.UUID);
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World.SimChat(Helpers.StringToField(text), ChatTypeEnum.DebugChannel, 2147483647,
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m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
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}
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catch (Exception e2) // LEGIT: User Scripting
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{
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