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Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
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79
OpenSim/Framework/DynAttrsOSDMap.cs
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79
OpenSim/Framework/DynAttrsOSDMap.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Xml;
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using System.Xml.Schema;
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using System.Xml.Serialization;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// This is the map for storing and retrieving dynamic attributes.
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/// </summary>
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public class DynAttrsOSDMap : OSDMap, IXmlSerializable
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{
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public XmlSchema GetSchema() { return null; }
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public static DynAttrsOSDMap FromXml(string rawXml)
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{
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DynAttrsOSDMap map = new DynAttrsOSDMap();
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map.ReadXml(rawXml);
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return map;
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}
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public void ReadXml(string rawXml)
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{
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//System.Console.WriteLine("Trying to deserialize [{0}]", rawXml);
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OSDMap map = (OSDMap)OSDParser.DeserializeLLSDXml(rawXml);
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foreach (string key in map.Keys)
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this[key] = map[key];
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}
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public void ReadXml(XmlReader reader)
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{
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ReadXml(reader.ReadInnerXml());
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}
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public string ToXml()
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{
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return OSDParser.SerializeLLSDXmlString(this);
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}
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public void WriteXml(XmlWriter writer)
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{
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writer.WriteRaw(ToXml());
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}
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}
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}
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@@ -82,6 +82,11 @@ namespace OpenSim.Framework
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
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/// <summary>
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/// Dynamic attributes can be created and deleted as required.
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/// </summary>
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public DynAttrsOSDMap DynAttrs { get; set; }
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private byte[] m_textureEntry;
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@@ -194,6 +199,7 @@ namespace OpenSim.Framework
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{
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PCode = (byte)PCodeEnum.Primitive;
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m_textureEntry = DEFAULT_TEXTURE;
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DynAttrs = new DynAttrsOSDMap();
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}
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/// <summary>
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@@ -205,6 +211,7 @@ namespace OpenSim.Framework
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// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
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PCode = (byte)prim.PrimData.PCode;
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DynAttrs = new DynAttrsOSDMap();
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State = prim.PrimData.State;
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PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
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