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Merge branch 'master' into careminster-presence-refactor
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@@ -223,4 +223,4 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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OnInstantMessage(null, msg);
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}
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}
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}
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}
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@@ -132,8 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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UUID toAgentID = new UUID(im.toAgentID);
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//m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString());
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// Try root avatar only first
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foreach (Scene scene in m_Scenes)
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{
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@@ -176,6 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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}
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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SendGridInstantMessageViaXMLRPC(im, result);
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return;
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@@ -32,7 +32,6 @@ using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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@@ -92,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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{
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m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
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m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only");
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m_Enabled = false;
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m_Scenelist.Clear();
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@@ -185,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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UUID folderID = new UUID(im.binaryBucket, 1);
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m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+
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m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+
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"into agent {1}'s inventory",
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folderID, new UUID(im.toAgentID));
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@@ -221,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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UUID itemID = new UUID(im.binaryBucket, 1);
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m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+
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m_log.DebugFormat("[INVENTORY TRANSFER]: (giving) Inserting item {0} "+
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"into agent {1}'s inventory",
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itemID, new UUID(im.toAgentID));
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@@ -288,10 +287,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// inventory is loaded. Courtesy of the above bulk update,
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// It will have been pushed to the client, too
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//
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//CachedUserInfo userInfo =
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// scene.CommsManager.UserProfileCacheService.
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// GetUserDetails(client.AgentId);
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IInventoryService invService = scene.InventoryService;
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InventoryFolderBase trashFolder =
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