mirror of
https://github.com/opensim/opensim.git
synced 2026-07-31 13:55:35 +08:00
Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -984,7 +984,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
|
||||
{
|
||||
Console.WriteLine("CreateAgentInventoryItemFromTask");
|
||||
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
|
||||
|
||||
if (null == taskItem)
|
||||
@@ -1055,7 +1054,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="itemID"></param>
|
||||
public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
|
||||
{
|
||||
m_log.Info("Adding task inventory");
|
||||
m_log.DebugFormat(
|
||||
"[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",
|
||||
itemId, part.Name, folderId, remoteClient.Name);
|
||||
|
||||
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId);
|
||||
|
||||
if (agentItem == null)
|
||||
@@ -1121,7 +1123,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <see>MoveTaskInventoryItem</see>
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="folderID">
|
||||
/// The user inventory folder to move (or copy) the item to. If null, then the most
|
||||
/// suitable system folder is used (e.g. the Objects folder for objects). If there is no suitable folder, then
|
||||
/// the item is placed in the user's root inventory folder
|
||||
/// </param>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="itemID"></param>
|
||||
public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)
|
||||
|
||||
Reference in New Issue
Block a user