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Fix to the scenario where we send an agent to a neighbouring sim (via teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
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@@ -290,6 +290,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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}
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public bool CloseChildAgent(GridRegion destination, UUID id)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionID == destination.RegionID)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
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return s.IncomingCloseChildAgent(id);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
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return false;
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}
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/**
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* Object-related communications
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*/
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@@ -253,6 +253,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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}
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public bool CloseChildAgent(GridRegion destination, UUID id)
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{
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if (destination == null)
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return false;
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// Try local first
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if (m_localBackend.CloseChildAgent(destination, id))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
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return m_remoteConnector.CloseChildAgent(destination, id);
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return false;
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}
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public bool CloseAgent(GridRegion destination, UUID id)
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{
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