Revert "Fix script "Running" behavior"

A better solution using the already present flags must be found.

This reverts commit 6d3ee8bb39.
This commit is contained in:
Melanie
2012-07-16 23:31:55 +01:00
parent ee7478fa16
commit 1c3b0da74a
6 changed files with 0 additions and 53 deletions

View File

@@ -77,8 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="itemID">The item ID of the script.</param>
bool GetScriptState(UUID itemID);
void SetRunEnable(UUID instanceID, bool enable);
void SaveAllState();
/// <summary>

View File

@@ -2143,24 +2143,10 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null)
return;
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
if (running)
{
foreach (IScriptModule engine in engines)
{
engine.SetRunEnable(itemID, true);
}
EventManager.TriggerStartScript(part.LocalId, itemID);
}
else
{
foreach (IScriptModule engine in engines)
{
engine.SetRunEnable(itemID, false);
}
EventManager.TriggerStopScript(part.LocalId, itemID);
}
}
public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)