What is the point of using different types to express the same damn thing?

This commit is contained in:
Melanie
2010-12-21 22:58:52 +00:00
parent 19181c019a
commit 1c3e77b728

View File

@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
private string m_inventoryFileName = String.Empty;
private byte[] m_inventoryFileData = new byte[0];
private int m_inventoryFileNameSerial = 0;
private uint m_inventoryFileNameSerial = 0;
/// <value>
/// The part to which the inventory belongs.