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Separate LSL's notion of the default anim from the actually playing anims.
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@@ -41,12 +41,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation();
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private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
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private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
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public OpenSim.Framework.Animation DefaultAnimation
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public OpenSim.Framework.Animation ImplicitDefaultAnimation
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{
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get { return m_defaultAnimation; }
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get { return m_implicitDefaultAnimation; }
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}
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public AnimationSet()
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@@ -119,6 +120,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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if (m_defaultAnimation.AnimID != animID)
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{
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m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
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m_implicitDefaultAnimation = m_defaultAnimation;
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return true;
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}
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return false;
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