Separate LSL's notion of the default anim from the actually playing anims.

This commit is contained in:
Melanie
2012-10-26 21:23:20 +01:00
parent de6f147d3c
commit 1c5f6e48b8
2 changed files with 7 additions and 5 deletions

View File

@@ -41,12 +41,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation();
private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
public OpenSim.Framework.Animation DefaultAnimation
public OpenSim.Framework.Animation ImplicitDefaultAnimation
{
get { return m_defaultAnimation; }
get { return m_implicitDefaultAnimation; }
}
public AnimationSet()
@@ -119,6 +120,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (m_defaultAnimation.AnimID != animID)
{
m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
m_implicitDefaultAnimation = m_defaultAnimation;
return true;
}
return false;