* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.

This commit is contained in:
Teravus Ovares
2008-05-01 06:31:12 +00:00
parent f4e22b1356
commit 1c697ef0d2
6 changed files with 69 additions and 15 deletions

View File

@@ -222,6 +222,8 @@ namespace OpenSim.Region.Environment.Scenes
{
public Vector3 ipoint = new Vector3(0, 0, 0);
public Vector3 normal = new Vector3(0, 0, 0);
public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
public int face = -1;
public bool HitTF = false;
public SceneObjectPart obj;
public float distance = 0;