Always send a time dilation of 1.0 while we debug rubberbanding issues

This commit is contained in:
John Hurliman
2009-10-28 15:11:01 -07:00
parent a069a1ee68
commit 1c9696a9d2
4 changed files with 6 additions and 107 deletions

View File

@@ -3168,107 +3168,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
#region Prim/Avatar Updates
/*void SendObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
{
bool canUseCompressed, canUseImproved;
UpdateFlagsToPacketType(creatorFlags, updateFlags, out canUseCompressed, out canUseImproved);
if (!canUseImproved && !canUseCompressed)
SendFullObjectUpdate(obj, creatorFlags, updateFlags);
else if (!canUseImproved)
SendObjectUpdateCompressed(obj, creatorFlags, updateFlags);
else
SendImprovedTerseObjectUpdate(obj, creatorFlags, updateFlags);
}
void SendFullObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
{
IClientAPI owner;
if (m_scene.ClientManager.TryGetValue(obj.OwnerID, out owner) && owner is LLClientView)
{
LLClientView llOwner = (LLClientView)owner;
// Send an update out to the owner
ObjectUpdatePacket updateToOwner = new ObjectUpdatePacket();
updateToOwner.RegionData.RegionHandle = obj.RegionHandle;
//updateToOwner.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
updateToOwner.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
updateToOwner.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags | creatorFlags | PrimFlags.ObjectYouOwner, 0);
m_udpServer.SendPacket(llOwner.UDPClient, updateToOwner, ThrottleOutPacketType.State, true);
}
// Send an update out to everyone else
ObjectUpdatePacket updateToOthers = new ObjectUpdatePacket();
updateToOthers.RegionData.RegionHandle = obj.RegionHandle;
//updateToOthers.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
updateToOthers.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
updateToOthers.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags, 0);
m_scene.ClientManager.ForEach(
delegate(IClientAPI client)
{
if (client.AgentId != obj.OwnerID && client is LLClientView)
{
LLClientView llClient = (LLClientView)client;
m_udpServer.SendPacket(llClient.UDPClient, updateToOthers, ThrottleOutPacketType.State, true);
}
}
);
}
void SendObjectUpdateCompressed(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
{
}
void SendImprovedTerseObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
{
}
void UpdateFlagsToPacketType(PrimFlags creatorFlags, PrimUpdateFlags updateFlags, out bool canUseCompressed, out bool canUseImproved)
{
canUseCompressed = true;
canUseImproved = true;
if ((updateFlags & PrimUpdateFlags.FullUpdate) == PrimUpdateFlags.FullUpdate || creatorFlags != PrimFlags.None)
{
canUseCompressed = false;
canUseImproved = false;
}
else
{
if ((updateFlags & PrimUpdateFlags.Velocity) != 0 ||
(updateFlags & PrimUpdateFlags.Acceleration) != 0 ||
(updateFlags & PrimUpdateFlags.CollisionPlane) != 0 ||
(updateFlags & PrimUpdateFlags.Joint) != 0)
{
canUseCompressed = false;
}
if ((updateFlags & PrimUpdateFlags.PrimFlags) != 0 ||
(updateFlags & PrimUpdateFlags.ParentID) != 0 ||
(updateFlags & PrimUpdateFlags.Scale) != 0 ||
(updateFlags & PrimUpdateFlags.PrimData) != 0 ||
(updateFlags & PrimUpdateFlags.Text) != 0 ||
(updateFlags & PrimUpdateFlags.NameValue) != 0 ||
(updateFlags & PrimUpdateFlags.ExtraData) != 0 ||
(updateFlags & PrimUpdateFlags.TextureAnim) != 0 ||
(updateFlags & PrimUpdateFlags.Sound) != 0 ||
(updateFlags & PrimUpdateFlags.Particles) != 0 ||
(updateFlags & PrimUpdateFlags.Material) != 0 ||
(updateFlags & PrimUpdateFlags.ClickAction) != 0 ||
(updateFlags & PrimUpdateFlags.MediaURL) != 0 ||
(updateFlags & PrimUpdateFlags.Joint) != 0)
{
canUseImproved = false;
}
}
}*/
#endregion Prim/Avatar Updates
#region Avatar Packet/Data Sending Methods
/// <summary>