Always send a time dilation of 1.0 while we debug rubberbanding issues

This commit is contained in:
John Hurliman
2009-10-28 15:11:01 -07:00
parent a069a1ee68
commit 1c9696a9d2
4 changed files with 6 additions and 107 deletions

View File

@@ -1015,9 +1015,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public float GetTimeDilation()
public ushort GetTimeDilation()
{
return m_scene.TimeDilation;
return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
}
/// <summary>