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Always send a time dilation of 1.0 while we debug rubberbanding issues
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@@ -1015,9 +1015,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public float GetTimeDilation()
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public ushort GetTimeDilation()
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{
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return m_scene.TimeDilation;
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return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
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}
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/// <summary>
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