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synced 2026-08-08 10:15:33 +08:00
* refactor: move archive user inventory item serialization out to a separate file
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@@ -36,6 +36,7 @@ using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.CoreModules.World.Archiver;
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@@ -78,71 +79,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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this.commsManager = commsManager;
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}
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protected InventoryItemBase LoadInvItem(string contents)
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{
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InventoryItemBase item = new InventoryItemBase();
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StringReader sr = new StringReader(contents);
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XmlTextReader reader = new XmlTextReader(sr);
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if (contents.Equals("")) return null;
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reader.ReadStartElement("InventoryItem");
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reader.ReadStartElement("Name");
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item.Name = reader.ReadString();
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reader.ReadEndElement();
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reader.ReadStartElement("ID");
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item.ID = UUID.Parse(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("InvType");
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item.InvType = Convert.ToInt32(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("CreatorUUID");
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item.CreatorId = reader.ReadString();
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reader.ReadEndElement();
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reader.ReadStartElement("CreationDate");
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item.CreationDate = Convert.ToInt32(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("Owner");
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item.Owner = UUID.Parse(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadElementString("Description");
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reader.ReadStartElement("AssetType");
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item.AssetType = Convert.ToInt32(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("AssetID");
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item.AssetID = UUID.Parse(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("SaleType");
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item.SaleType = Convert.ToByte(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("SalePrice");
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item.SalePrice = Convert.ToInt32(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("BasePermissions");
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item.BasePermissions = Convert.ToUInt32(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("CurrentPermissions");
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item.CurrentPermissions = Convert.ToUInt32(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("EveryOnePermssions");
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item.EveryOnePermissions = Convert.ToUInt32(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("NextPermissions");
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item.NextPermissions = Convert.ToUInt32(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("Flags");
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item.Flags = Convert.ToUInt32(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("GroupID");
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item.GroupID = UUID.Parse(reader.ReadString());
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reader.ReadEndElement();
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reader.ReadStartElement("GroupOwned");
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item.GroupOwned = Convert.ToBoolean(reader.ReadString());
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reader.ReadEndElement();
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return item;
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}
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/// <summary>
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/// Execute the request
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/// </summary>
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@@ -322,27 +258,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
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{
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InventoryItemBase item = LoadInvItem(m_asciiEncoding.GetString(data));
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InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
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// Don't use the item ID that's in the file
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item.ID = UUID.Random();
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if (item != null)
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{
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// Don't use the item ID that's in the file
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item.ID = UUID.Random();
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item.CreatorId = m_userInfo.UserProfile.ID.ToString();
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item.Owner = m_userInfo.UserProfile.ID;
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item.CreatorId = m_userInfo.UserProfile.ID.ToString();
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item.Owner = m_userInfo.UserProfile.ID;
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// Reset folder ID to the one in which we want to load it
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item.Folder = foundFolder.ID;
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// Reset folder ID to the one in which we want to load it
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item.Folder = foundFolder.ID;
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m_userInfo.AddItem(item);
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successfulItemRestores++;
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m_userInfo.AddItem(item);
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successfulItemRestores++;
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// If we're loading an item directly into the given destination folder then we need to record
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// it separately from any loaded root folders
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if (rootDestinationFolder == foundFolder)
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nodesLoaded.Add(item);
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}
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// If we're loading an item directly into the given destination folder then we need to record
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// it separately from any loaded root folders
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if (rootDestinationFolder == foundFolder)
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nodesLoaded.Add(item);
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}
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}
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}
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@@ -123,71 +123,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
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{
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string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);
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StringWriter sw = new StringWriter();
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XmlTextWriter writer = new XmlTextWriter(sw);
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writer.Formatting = Formatting.Indented;
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writer.WriteStartElement("InventoryItem");
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writer.WriteStartElement("Name");
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writer.WriteString(inventoryItem.Name);
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writer.WriteEndElement();
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writer.WriteStartElement("ID");
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writer.WriteString(inventoryItem.ID.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("InvType");
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writer.WriteString(inventoryItem.InvType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("CreatorUUID");
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writer.WriteString(inventoryItem.CreatorId);
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writer.WriteEndElement();
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writer.WriteStartElement("CreationDate");
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writer.WriteString(inventoryItem.CreationDate.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("Owner");
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writer.WriteString(inventoryItem.Owner.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("Description");
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writer.WriteString(inventoryItem.Description);
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writer.WriteEndElement();
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writer.WriteStartElement("AssetType");
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writer.WriteString(inventoryItem.AssetType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("AssetID");
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writer.WriteString(inventoryItem.AssetID.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("SaleType");
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writer.WriteString(inventoryItem.SaleType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("SalePrice");
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writer.WriteString(inventoryItem.SalePrice.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("BasePermissions");
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writer.WriteString(inventoryItem.BasePermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("CurrentPermissions");
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writer.WriteString(inventoryItem.CurrentPermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("EveryOnePermssions");
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writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("NextPermissions");
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writer.WriteString(inventoryItem.NextPermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("Flags");
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writer.WriteString(inventoryItem.Flags.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("GroupID");
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writer.WriteString(inventoryItem.GroupID.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("GroupOwned");
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writer.WriteString(inventoryItem.GroupOwned.ToString());
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writer.WriteEndElement();
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writer.WriteEndElement();
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m_archive.WriteFile(filename, sw.ToString());
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string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);
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string serialization = UserInventoryItemSerializer.Serialize(inventoryItem);
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m_archive.WriteFile(filename, serialization);
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UUID creatorId = inventoryItem.CreatorIdAsUuid;
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@@ -188,5 +188,73 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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}
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/*
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
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/// </summary>
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[Test]
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public void TestLoadIarV0p1()
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{
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//log4net.Config.XmlConfigurator.Configure();
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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string item1FileName = string.Format("{0}{1}/{2}", INVENTORY_PATH, "a", "b.lsl");
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tar.WriteFile(item1FileName, item1.
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string part1Name = "object1";
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
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Vector3 groupPosition = new Vector3(90, 80, 70);
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Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
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Vector3 offsetPosition = new Vector3(20, 25, 30);
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SerialiserModule serialiserModule = new SerialiserModule();
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ArchiverModule archiverModule = new ArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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SceneObjectPart part1
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= new SceneObjectPart(
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UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
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part1.Name = part1Name;
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SceneObjectGroup object1 = new SceneObjectGroup(part1);
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scene.AddNewSceneObject(object1, false);
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string object1FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part1Name,
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Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
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part1.UUID);
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tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, object1.ToXmlString2());
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tar.Close();
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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// SerialiserModule serialiserModule = new SerialiserModule();
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// ArchiverModule archiverModule = new ArchiverModule();
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// Scene scene = SceneSetupHelpers.SetupScene();
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// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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archiverModule.DearchiveRegion(archiveReadStream);
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SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);
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Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
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Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
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Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
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Assert.That(
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object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
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Assert.That(
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object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
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// Temporary
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Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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}
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*/
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}
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}
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@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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{
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[TestFixture, LongRunning]
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[TestFixture]
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public class ArchiverTests
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{
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private Guid m_lastRequestId;
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