Merge branch 'master' into varregion

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneBase.cs
	OpenSim/Services/Interfaces/IGridService.cs
	OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
This commit is contained in:
Robert Adams
2014-01-11 08:52:23 -08:00
19 changed files with 307 additions and 174 deletions

View File

@@ -109,6 +109,9 @@ namespace OpenSim.Region.Framework.Scenes
STATUS_ROTATE_Z = 0x008,
}
// This flag has the same purpose as InventoryItemFlags.ObjectSlamPerm
public static readonly uint SLAM = 16;
// private PrimCountTaintedDelegate handlerPrimCountTainted = null;
/// <summary>
@@ -3230,13 +3233,10 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 oldPos;
// FIXME: This improves the situation where editing just the root prim of an attached object would send
// all the other parts to oblivion after detach/reattach. However, a problem remains since the root prim
// still ends up in the wrong position on reattach.
if (IsAttachment)
oldPos = RootPart.OffsetPosition;
oldPos = m_rootPart.AttachedPos + m_rootPart.OffsetPosition; // OffsetPosition should always be 0 in an attachments's root prim
else
oldPos = AbsolutePosition + RootPart.OffsetPosition;
oldPos = AbsolutePosition + m_rootPart.OffsetPosition;
Vector3 diff = oldPos - newPos;
Quaternion partRotation = m_rootPart.RotationOffset;
@@ -3251,6 +3251,9 @@ namespace OpenSim.Region.Framework.Scenes
}
AbsolutePosition = newPos;
if (IsAttachment)
m_rootPart.AttachedPos = newPos;
HasGroupChanged = true;
ScheduleGroupForTerseUpdate();