Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-07-01 23:37:09 +00:00
parent a0a44d8ebc
commit 1d01d6d919
10 changed files with 326 additions and 326 deletions

View File

@@ -34,28 +34,28 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IAvatarAttachment
{
//// <value>
/// Describes where on the avatar the attachment is located
/// </value>
int Location { get ; }
//// <value>
/// Accessor to the rez'ed asset, representing the attachment
/// </value>
IObject Asset { get; }
//// <value>
/// Describes where on the avatar the attachment is located
/// </value>
int Location { get ; }
//// <value>
/// Accessor to the rez'ed asset, representing the attachment
/// </value>
IObject Asset { get; }
}
public interface IAvatar : IEntity
public interface IAvatar : IEntity
{
//// <value>
/// Array of worn attachments, empty but not null, if no attachments are worn
/// </value>
//// <value>
/// Array of worn attachments, empty but not null, if no attachments are worn
/// </value>
IAvatarAttachment[] Attachments { get; }
IAvatarAttachment[] Attachments { get; }
/// <summary>
/// Request to open an url clientside
/// </summary>
void LoadUrl(IObject sender, string message, string url);
/// <summary>
/// Request to open an url clientside
/// </summary>
void LoadUrl(IObject sender, string message, string url);
}
}

View File

@@ -30,14 +30,14 @@ using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
/// <summary>
/// This implements the methods needed to operate on individual inventory items.
/// </summary>
public interface IInventoryItem
{
int Type { get; }
UUID AssetID { get; }
T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new();
}
/// <summary>
/// This implements the methods needed to operate on individual inventory items.
/// </summary>
public interface IInventoryItem
{
int Type { get; }
UUID AssetID { get; }
T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new();
}
}

View File

@@ -179,10 +179,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
/// <param name="msg">The message to send to the user</param>
void Say(string msg);
//// <value>
/// Grants access to the objects inventory
/// </value>
IObjectInventory Inventory { get; }
//// <value>
/// Grants access to the objects inventory
/// </value>
IObjectInventory Inventory { get; }
}
public enum PhysicsMaterial