cleaning out warnings.

NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
This commit is contained in:
Dr Scofield
2009-05-22 14:57:00 +00:00
parent 912be7a2ac
commit 1d02636c27
27 changed files with 210 additions and 215 deletions

View File

@@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@@ -38,13 +38,13 @@ namespace OpenSim.Region.CoreModules.Agent.IPBan
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private List<string> bans;
private SceneBase m_scene;
// private SceneBase m_scene;
public SceneBanner(SceneBase scene, List<string> banList)
{
scene.EventManager.OnClientConnect += EventManager_OnClientConnect;
bans = banList;
m_scene = scene;
// m_scene = scene;
}
void EventManager_OnClientConnect(IClientCore client)

View File

@@ -305,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
Primitive.TextureEntry tmptex = part.Shape.Textures;
// remove the old asset from the cache
UUID oldID = tmptex.DefaultTexture.TextureID;
// UUID oldID = tmptex.DefaultTexture.TextureID;
tmptex.DefaultTexture.TextureID = asset.FullID;
// I'm pretty sure we always want to force this to true