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cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
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@@ -305,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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Primitive.TextureEntry tmptex = part.Shape.Textures;
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// remove the old asset from the cache
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UUID oldID = tmptex.DefaultTexture.TextureID;
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// UUID oldID = tmptex.DefaultTexture.TextureID;
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tmptex.DefaultTexture.TextureID = asset.FullID;
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// I'm pretty sure we always want to force this to true
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