cleaning out warnings.

NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
This commit is contained in:
Dr Scofield
2009-05-22 14:57:00 +00:00
parent 912be7a2ac
commit 1d02636c27
27 changed files with 210 additions and 215 deletions

View File

@@ -305,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
Primitive.TextureEntry tmptex = part.Shape.Textures;
// remove the old asset from the cache
UUID oldID = tmptex.DefaultTexture.TextureID;
// UUID oldID = tmptex.DefaultTexture.TextureID;
tmptex.DefaultTexture.TextureID = asset.FullID;
// I'm pretty sure we always want to force this to true