mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
This commit is contained in:
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private btQuaternion m_bodyOrientation;
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private btDefaultMotionState m_bodyMotionState;
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private btGeneric6DofConstraint m_aMotor;
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private PhysicsVector m_movementComparision;
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// private PhysicsVector m_movementComparision;
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private PhysicsVector m_position;
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private PhysicsVector m_zeroPosition;
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private bool m_zeroFlag = false;
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@@ -95,15 +95,15 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
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private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
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private bool m_taintRemove = false;
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private bool m_taintedPosition = false;
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private PhysicsVector m_taintedPosition_value;
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// private bool m_taintedPosition = false;
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// private PhysicsVector m_taintedPosition_value;
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private PhysicsVector m_taintedForce;
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private float m_buoyancy = 0f;
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// private CollisionLocker ode;
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private string m_name = String.Empty;
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// private string m_name = String.Empty;
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private bool[] m_colliderarr = new bool[11];
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private bool[] m_colliderGroundarr = new bool[11];
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@@ -113,7 +113,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private BulletDotNETScene m_parent_scene;
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public int m_eventsubscription = 0;
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private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
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// private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
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public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
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{
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@@ -147,7 +147,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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m_parent_scene.AddPhysicsActorTaint(this);
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m_name = avName;
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// m_name = avName;
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tempVector1 = new btVector3(0, 0, 0);
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tempVector2 = new btVector3(0, 0, 0);
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tempVector3 = new btVector3(0, 0, 0);
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@@ -159,7 +159,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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tempQuat1 = new btQuaternion(0, 0, 0, 1);
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tempTrans1 = new btTransform(tempQuat1, tempVector1);
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m_movementComparision = new PhysicsVector(0, 0, 0);
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// m_movementComparision = new PhysicsVector(0, 0, 0);
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m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
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@@ -327,9 +327,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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get { return m_position; }
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set
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{
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m_taintedPosition_value = value;
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// m_taintedPosition_value = value;
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m_position = value;
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m_taintedPosition = true;
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// m_taintedPosition = true;
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}
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}
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@@ -772,7 +772,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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tempQuat1 = new btQuaternion(0, 0, 0, 1);
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tempTrans1 = new btTransform(tempQuat1, tempVector1);
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m_movementComparision = new PhysicsVector(0, 0, 0);
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// m_movementComparision = new PhysicsVector(0, 0, 0);
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m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
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}
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@@ -803,7 +803,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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tempQuat1 = new btQuaternion(0, 0, 0, 1);
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tempTrans1 = new btTransform(tempQuat1, tempVector1);
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m_movementComparision = new PhysicsVector(0, 0, 0);
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// m_movementComparision = new PhysicsVector(0, 0, 0);
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m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
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AvatarGeomAndBodyCreation(m_position.X, m_position.Y,
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@@ -62,7 +62,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private Quaternion m_taintrot;
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private PhysicsVector m_angularlock = new PhysicsVector(1f, 1f, 1f);
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private PhysicsVector m_taintAngularLock = new PhysicsVector(1f, 1f, 1f);
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private btGeneric6DofConstraint Amotor;
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// private btGeneric6DofConstraint Amotor;
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private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0);
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private float m_PIDTau = 0f;
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@@ -75,8 +75,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private float m_waterHeight = 0f;
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private float PID_D = 35f;
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private float PID_G = 25f;
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private float m_tensor = 5f;
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private int body_autodisable_frames = 20;
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// private float m_tensor = 5f;
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// private int body_autodisable_frames = 20;
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private IMesh primMesh = null;
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private bool m_usePID = false;
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@@ -90,15 +90,15 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private bool m_taintshape = false;
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private bool m_taintPhysics = false;
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private bool m_collidesLand = true;
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// private bool m_collidesLand = true;
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private bool m_collidesWater = false;
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public bool m_returnCollisions = false;
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// Default we're a Geometry
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private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
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// private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
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// Default, Collide with Other Geometries, spaces and Bodies
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private CollisionCategories m_collisionFlags = m_default_collisionFlags;
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// private CollisionCategories m_collisionFlags = m_default_collisionFlags;
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public bool m_taintremove = false;
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public bool m_taintdisable = false;
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@@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public uint m_localID = 0;
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//public GCHandle gc;
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private CollisionLocker ode;
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// private CollisionLocker ode;
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private bool m_taintforce = false;
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private bool m_taintaddangularforce = false;
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@@ -136,7 +136,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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internal bool m_isVolumeDetect = false; // If true, this prim only detects collisions but doesn't collide actively
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private bool m_throttleUpdates = false;
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private int throttleCounter = 0;
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// private int throttleCounter = 0;
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public int m_interpenetrationcount = 0;
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public float m_collisionscore = 0;
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public int m_roundsUnderMotionThreshold = 0;
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@@ -155,7 +155,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private PhysicsVector _target_velocity;
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public int m_eventsubscription = 0;
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private CollisionEventUpdate CollisionEventsThisFrame = null;
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// private CollisionEventUpdate CollisionEventsThisFrame = null;
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public volatile bool childPrim = false;
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@@ -226,8 +226,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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PID_D = parent_scene.bodyPIDD;
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PID_G = parent_scene.bodyPIDG;
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m_density = parent_scene.geomDefaultDensity;
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m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
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body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
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// m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
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// body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
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prim_geom = null;
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Body = null;
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@@ -2146,7 +2146,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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}
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else
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{
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bool hasTrimesh = false;
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// bool hasTrimesh = false;
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lock (childrenPrim)
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{
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foreach (BulletDotNETPrim chld in childrenPrim)
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@@ -2154,8 +2154,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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if (chld == null)
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continue;
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if (chld.NeedsMeshing())
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hasTrimesh = true;
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// if (chld.NeedsMeshing())
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// hasTrimesh = true;
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}
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}
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@@ -2517,7 +2517,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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base.RequestPhysicsterseUpdate();
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m_throttleUpdates = false;
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throttleCounter = 0;
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// throttleCounter = 0;
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_zeroFlag = true;
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//outofBounds = true;
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}
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@@ -2556,7 +2556,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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if (!m_lastUpdateSent)
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{
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m_throttleUpdates = false;
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throttleCounter = 0;
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// throttleCounter = 0;
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m_rotationalVelocity = pv;
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if (_parent == null)
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@@ -44,7 +44,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string m_sceneIdentifier = string.Empty;
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// private string m_sceneIdentifier = string.Empty;
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private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>();
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private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>();
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private float avMovementDivisorWalk = 1.8f;
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private float avMovementDivisorRun = 0.8f;
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private float minimumGroundFlightOffset = 3f;
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// private float minimumGroundFlightOffset = 3f;
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public bool meshSculptedPrim = true;
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@@ -98,7 +98,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private float[] _origheightmap; // Used for Fly height. Kitto Flora
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private bool usingGImpactAlgorithm = false;
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private IConfigSource m_config;
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// private IConfigSource m_config;
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private readonly btVector3 worldAabbMin = new btVector3(-10f, -10f, 0);
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private readonly btVector3 worldAabbMax = new btVector3((int)Constants.RegionSize + 10f, (int)Constants.RegionSize + 10f, 9000);
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@@ -107,7 +107,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public BulletDotNETScene(string sceneIdentifier)
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{
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m_sceneIdentifier = sceneIdentifier;
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// m_sceneIdentifier = sceneIdentifier;
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VectorZero = new btVector3(0, 0, 0);
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QuatIdentity = new btQuaternion(0, 0, 0, 1);
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TransZero = new btTransform(QuatIdentity, VectorZero);
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@@ -119,7 +119,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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mesher = meshmerizer;
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m_config = config;
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// m_config = config;
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/*
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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