cleaning out warnings.

NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
This commit is contained in:
Dr Scofield
2009-05-22 14:57:00 +00:00
parent 912be7a2ac
commit 1d02636c27
27 changed files with 210 additions and 215 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
private btQuaternion m_bodyOrientation;
private btDefaultMotionState m_bodyMotionState;
private btGeneric6DofConstraint m_aMotor;
private PhysicsVector m_movementComparision;
// private PhysicsVector m_movementComparision;
private PhysicsVector m_position;
private PhysicsVector m_zeroPosition;
private bool m_zeroFlag = false;
@@ -95,15 +95,15 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
private bool m_taintRemove = false;
private bool m_taintedPosition = false;
private PhysicsVector m_taintedPosition_value;
// private bool m_taintedPosition = false;
// private PhysicsVector m_taintedPosition_value;
private PhysicsVector m_taintedForce;
private float m_buoyancy = 0f;
// private CollisionLocker ode;
private string m_name = String.Empty;
// private string m_name = String.Empty;
private bool[] m_colliderarr = new bool[11];
private bool[] m_colliderGroundarr = new bool[11];
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
private BulletDotNETScene m_parent_scene;
public int m_eventsubscription = 0;
private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
// private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
{
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
m_parent_scene.AddPhysicsActorTaint(this);
m_name = avName;
// m_name = avName;
tempVector1 = new btVector3(0, 0, 0);
tempVector2 = new btVector3(0, 0, 0);
tempVector3 = new btVector3(0, 0, 0);
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
tempQuat1 = new btQuaternion(0, 0, 0, 1);
tempTrans1 = new btTransform(tempQuat1, tempVector1);
m_movementComparision = new PhysicsVector(0, 0, 0);
// m_movementComparision = new PhysicsVector(0, 0, 0);
m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
@@ -327,9 +327,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
get { return m_position; }
set
{
m_taintedPosition_value = value;
// m_taintedPosition_value = value;
m_position = value;
m_taintedPosition = true;
// m_taintedPosition = true;
}
}
@@ -772,7 +772,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
tempQuat1 = new btQuaternion(0, 0, 0, 1);
tempTrans1 = new btTransform(tempQuat1, tempVector1);
m_movementComparision = new PhysicsVector(0, 0, 0);
// m_movementComparision = new PhysicsVector(0, 0, 0);
m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
}
@@ -803,7 +803,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
tempQuat1 = new btQuaternion(0, 0, 0, 1);
tempTrans1 = new btTransform(tempQuat1, tempVector1);
m_movementComparision = new PhysicsVector(0, 0, 0);
// m_movementComparision = new PhysicsVector(0, 0, 0);
m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
AvatarGeomAndBodyCreation(m_position.X, m_position.Y,