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https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
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@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private btQuaternion m_bodyOrientation;
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private btDefaultMotionState m_bodyMotionState;
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private btGeneric6DofConstraint m_aMotor;
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private PhysicsVector m_movementComparision;
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// private PhysicsVector m_movementComparision;
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private PhysicsVector m_position;
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private PhysicsVector m_zeroPosition;
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private bool m_zeroFlag = false;
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@@ -95,15 +95,15 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
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private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
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private bool m_taintRemove = false;
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private bool m_taintedPosition = false;
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private PhysicsVector m_taintedPosition_value;
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// private bool m_taintedPosition = false;
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// private PhysicsVector m_taintedPosition_value;
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private PhysicsVector m_taintedForce;
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private float m_buoyancy = 0f;
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// private CollisionLocker ode;
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private string m_name = String.Empty;
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// private string m_name = String.Empty;
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private bool[] m_colliderarr = new bool[11];
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private bool[] m_colliderGroundarr = new bool[11];
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@@ -113,7 +113,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private BulletDotNETScene m_parent_scene;
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public int m_eventsubscription = 0;
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private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
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// private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
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public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
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{
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@@ -147,7 +147,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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m_parent_scene.AddPhysicsActorTaint(this);
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m_name = avName;
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// m_name = avName;
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tempVector1 = new btVector3(0, 0, 0);
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tempVector2 = new btVector3(0, 0, 0);
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tempVector3 = new btVector3(0, 0, 0);
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@@ -159,7 +159,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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tempQuat1 = new btQuaternion(0, 0, 0, 1);
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tempTrans1 = new btTransform(tempQuat1, tempVector1);
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m_movementComparision = new PhysicsVector(0, 0, 0);
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// m_movementComparision = new PhysicsVector(0, 0, 0);
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m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
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@@ -327,9 +327,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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get { return m_position; }
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set
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{
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m_taintedPosition_value = value;
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// m_taintedPosition_value = value;
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m_position = value;
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m_taintedPosition = true;
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// m_taintedPosition = true;
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}
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}
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@@ -772,7 +772,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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tempQuat1 = new btQuaternion(0, 0, 0, 1);
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tempTrans1 = new btTransform(tempQuat1, tempVector1);
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m_movementComparision = new PhysicsVector(0, 0, 0);
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// m_movementComparision = new PhysicsVector(0, 0, 0);
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m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
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}
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@@ -803,7 +803,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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tempQuat1 = new btQuaternion(0, 0, 0, 1);
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tempTrans1 = new btTransform(tempQuat1, tempVector1);
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m_movementComparision = new PhysicsVector(0, 0, 0);
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// m_movementComparision = new PhysicsVector(0, 0, 0);
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m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
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AvatarGeomAndBodyCreation(m_position.X, m_position.Y,
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