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cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
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@@ -44,7 +44,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string m_sceneIdentifier = string.Empty;
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// private string m_sceneIdentifier = string.Empty;
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private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>();
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private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>();
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private float avMovementDivisorWalk = 1.8f;
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private float avMovementDivisorRun = 0.8f;
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private float minimumGroundFlightOffset = 3f;
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// private float minimumGroundFlightOffset = 3f;
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public bool meshSculptedPrim = true;
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@@ -98,7 +98,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private float[] _origheightmap; // Used for Fly height. Kitto Flora
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private bool usingGImpactAlgorithm = false;
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private IConfigSource m_config;
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// private IConfigSource m_config;
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private readonly btVector3 worldAabbMin = new btVector3(-10f, -10f, 0);
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private readonly btVector3 worldAabbMax = new btVector3((int)Constants.RegionSize + 10f, (int)Constants.RegionSize + 10f, 9000);
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@@ -107,7 +107,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public BulletDotNETScene(string sceneIdentifier)
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{
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m_sceneIdentifier = sceneIdentifier;
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// m_sceneIdentifier = sceneIdentifier;
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VectorZero = new btVector3(0, 0, 0);
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QuatIdentity = new btQuaternion(0, 0, 0, 1);
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TransZero = new btTransform(QuatIdentity, VectorZero);
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@@ -119,7 +119,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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mesher = meshmerizer;
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m_config = config;
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// m_config = config;
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/*
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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