cleaning out warnings.

NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
This commit is contained in:
Dr Scofield
2009-05-22 14:57:00 +00:00
parent 912be7a2ac
commit 1d02636c27
27 changed files with 210 additions and 215 deletions

View File

@@ -66,7 +66,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private IntPtr Amotor = IntPtr.Zero;
private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0);
private PhysicsVector m_taintPIDTarget = new PhysicsVector(0, 0, 0);
// private PhysicsVector m_taintPIDTarget = new PhysicsVector(0, 0, 0);
private float m_PIDTau = 0f;
private float PID_D = 35f;
private float PID_G = 25f;
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private float m_groundHeight = 0f;
private float m_waterHeight = 0f;
private float m_tensor = 5f;
// private float m_tensor = 5f;
private int body_autodisable_frames = 20;
private IMesh primMesh = null;
@@ -189,7 +189,7 @@ namespace OpenSim.Region.Physics.OdePlugin
PID_D = parent_scene.bodyPIDD;
PID_G = parent_scene.bodyPIDG;
m_density = parent_scene.geomDefaultDensity;
m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
// m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
@@ -2746,11 +2746,9 @@ namespace OpenSim.Region.Physics.OdePlugin
axisnum = (axisnum - (axis.X + axis.Y + axis.Z));
PhysicsVector totalSize = new PhysicsVector(_size.X, _size.Y, _size.Z);
// PhysicsVector totalSize = new PhysicsVector(_size.X, _size.Y, _size.Z);
// Inverse Inertia Matrix, set the X, Y, and/r Z inertia to 0 then invert it again.
d.Mass objMass;
d.MassSetZero(out objMass);
@@ -2807,7 +2805,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (axisnum <= 0)
return;
int dAMotorEuler = 1;
// int dAMotorEuler = 1;
Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
d.JointAttach(Amotor, Body, IntPtr.Zero);

View File

@@ -50,39 +50,39 @@ namespace OpenSim.Region.Physics.OdePlugin
}
private int frcount = 0;
private float frmod = 3.0f;
// private float frmod = 3.0f;
private Vehicle m_type = Vehicle.TYPE_NONE;
private OdeScene m_parentScene = null;
// private OdeScene m_parentScene = null;
private IntPtr m_body = IntPtr.Zero;
private IntPtr m_jointGroup = IntPtr.Zero;
private IntPtr m_aMotor = IntPtr.Zero;
private IntPtr m_lMotor1 = IntPtr.Zero;
private IntPtr m_lMotor2 = IntPtr.Zero;
private IntPtr m_lMotor3 = IntPtr.Zero;
// private IntPtr m_lMotor2 = IntPtr.Zero;
// private IntPtr m_lMotor3 = IntPtr.Zero;
// Vehicle properties
private Quaternion m_referenceFrame = Quaternion.Identity;
// private Quaternion m_referenceFrame = Quaternion.Identity;
private Vector3 m_angularFrictionTimescale = Vector3.Zero;
private Vector3 m_angularMotorDirection = Vector3.Zero;
private Vector3 m_angularMotorDirectionLASTSET = Vector3.Zero;
private Vector3 m_linearFrictionTimescale = Vector3.Zero;
private Vector3 m_linearMotorDirection = Vector3.Zero;
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero;
private Vector3 m_linearMotorOffset = Vector3.Zero;
private float m_angularDeflectionEfficiency = 0;
private float m_angularDeflectionTimescale = 0;
// private Vector3 m_linearMotorOffset = Vector3.Zero;
// private float m_angularDeflectionEfficiency = 0;
// private float m_angularDeflectionTimescale = 0;
private float m_angularMotorDecayTimescale = 0;
private float m_angularMotorTimescale = 0;
private float m_bankingEfficiency = 0;
private float m_bankingMix = 0;
private float m_bankingTimescale = 0;
private float m_buoyancy = 0;
private float m_hoverHeight = 0;
private float m_hoverEfficiency = 0;
private float m_hoverTimescale = 0;
private float m_linearDeflectionEfficiency = 0;
private float m_linearDeflectionTimescale = 0;
// private float m_bankingEfficiency = 0;
// private float m_bankingMix = 0;
// private float m_bankingTimescale = 0;
// private float m_buoyancy = 0;
// private float m_hoverHeight = 0;
// private float m_hoverEfficiency = 0;
// private float m_hoverTimescale = 0;
// private float m_linearDeflectionEfficiency = 0;
// private float m_linearDeflectionTimescale = 0;
private float m_linearMotorDecayTimescale = 0;
private float m_linearMotorTimescale = 0;
private float m_verticalAttractionEfficiency = 0;
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private Vector3 m_lastAngularVelocityVector = Vector3.Zero;
private VehicleFlag m_flags = (VehicleFlag) 0;
private bool m_LinearMotorSetLastFrame = false;
// private bool m_LinearMotorSetLastFrame = false;
@@ -102,11 +102,11 @@ namespace OpenSim.Region.Physics.OdePlugin
{
case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
if (pValue < 0.01f) pValue = 0.01f;
m_angularDeflectionEfficiency = pValue;
// m_angularDeflectionEfficiency = pValue;
break;
case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
if (pValue < 0.01f) pValue = 0.01f;
m_angularDeflectionTimescale = pValue;
// m_angularDeflectionTimescale = pValue;
break;
case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
if (pValue < 0.01f) pValue = 0.01f;
@@ -118,36 +118,36 @@ namespace OpenSim.Region.Physics.OdePlugin
break;
case Vehicle.BANKING_EFFICIENCY:
if (pValue < 0.01f) pValue = 0.01f;
m_bankingEfficiency = pValue;
// m_bankingEfficiency = pValue;
break;
case Vehicle.BANKING_MIX:
if (pValue < 0.01f) pValue = 0.01f;
m_bankingMix = pValue;
// m_bankingMix = pValue;
break;
case Vehicle.BANKING_TIMESCALE:
if (pValue < 0.01f) pValue = 0.01f;
m_bankingTimescale = pValue;
// m_bankingTimescale = pValue;
break;
case Vehicle.BUOYANCY:
m_buoyancy = pValue;
// m_buoyancy = pValue;
break;
case Vehicle.HOVER_EFFICIENCY:
m_hoverEfficiency = pValue;
// m_hoverEfficiency = pValue;
break;
case Vehicle.HOVER_HEIGHT:
m_hoverHeight = pValue;
// m_hoverHeight = pValue;
break;
case Vehicle.HOVER_TIMESCALE:
if (pValue < 0.01f) pValue = 0.01f;
m_hoverTimescale = pValue;
// m_hoverTimescale = pValue;
break;
case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
if (pValue < 0.01f) pValue = 0.01f;
m_linearDeflectionEfficiency = pValue;
// m_linearDeflectionEfficiency = pValue;
break;
case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
if (pValue < 0.01f) pValue = 0.01f;
m_linearDeflectionTimescale = pValue;
// m_linearDeflectionTimescale = pValue;
break;
case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
if (pValue < 0.01f) pValue = 0.01f;
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue);
break;
case Vehicle.LINEAR_MOTOR_OFFSET:
m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
// m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
break;
}
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
case Vehicle.LINEAR_MOTOR_OFFSET:
m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
}
Reset();
@@ -220,7 +220,7 @@ namespace OpenSim.Region.Physics.OdePlugin
switch (pParam)
{
case Vehicle.REFERENCE_FRAME:
m_referenceFrame = pValue;
// m_referenceFrame = pValue;
break;
}
Reset();
@@ -265,7 +265,7 @@ namespace OpenSim.Region.Physics.OdePlugin
return;
m_body = pBody;
m_parentScene = pParentScene;
// m_parentScene = pParentScene;
if (m_jointGroup == IntPtr.Zero)
m_jointGroup = d.JointGroupCreate(3);
@@ -341,18 +341,18 @@ namespace OpenSim.Region.Physics.OdePlugin
m_angularMotorDirection = Vector3.Zero;
m_angularMotorTimescale = 1000;
m_angularMotorDecayTimescale = 120;
m_hoverHeight = 0;
m_hoverEfficiency = 10;
m_hoverTimescale = 10;
m_buoyancy = 0;
m_linearDeflectionEfficiency = 1;
m_linearDeflectionTimescale = 1;
m_angularDeflectionEfficiency = 1;
m_angularDeflectionTimescale = 1000;
m_bankingEfficiency = 0;
m_bankingMix = 1;
m_bankingTimescale = 10;
m_referenceFrame = Quaternion.Identity;
// m_hoverHeight = 0;
// m_hoverEfficiency = 10;
// m_hoverTimescale = 10;
// m_buoyancy = 0;
// m_linearDeflectionEfficiency = 1;
// m_linearDeflectionTimescale = 1;
// m_angularDeflectionEfficiency = 1;
// m_angularDeflectionTimescale = 1000;
// m_bankingEfficiency = 0;
// m_bankingMix = 1;
// m_bankingTimescale = 10;
// m_referenceFrame = Quaternion.Identity;
m_flags &=
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
@@ -367,20 +367,20 @@ namespace OpenSim.Region.Physics.OdePlugin
m_angularMotorDirection = Vector3.Zero;
m_angularMotorTimescale = 1;
m_angularMotorDecayTimescale = 0.8f;
m_hoverHeight = 0;
m_hoverEfficiency = 0;
m_hoverTimescale = 1000;
m_buoyancy = 0;
m_linearDeflectionEfficiency = 1;
m_linearDeflectionTimescale = 2;
m_angularDeflectionEfficiency = 0;
m_angularDeflectionTimescale = 10;
// m_hoverHeight = 0;
// // m_hoverEfficiency = 0;
// // m_hoverTimescale = 1000;
// // m_buoyancy = 0;
// // m_linearDeflectionEfficiency = 1;
// // m_linearDeflectionTimescale = 2;
// // m_angularDeflectionEfficiency = 0;
// m_angularDeflectionTimescale = 10;
m_verticalAttractionEfficiency = 1;
m_verticalAttractionTimescale = 10;
m_bankingEfficiency = -0.2f;
m_bankingMix = 1;
m_bankingTimescale = 1;
m_referenceFrame = Quaternion.Identity;
// m_bankingEfficiency = -0.2f;
// m_bankingMix = 1;
// m_bankingTimescale = 1;
// m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
VehicleFlag.LIMIT_MOTOR_UP);
@@ -394,20 +394,20 @@ namespace OpenSim.Region.Physics.OdePlugin
m_angularMotorDirection = Vector3.Zero;
m_angularMotorTimescale = 4;
m_angularMotorDecayTimescale = 4;
m_hoverHeight = 0;
m_hoverEfficiency = 0.5f;
m_hoverTimescale = 2;
m_buoyancy = 1;
m_linearDeflectionEfficiency = 0.5f;
m_linearDeflectionTimescale = 3;
m_angularDeflectionEfficiency = 0.5f;
m_angularDeflectionTimescale = 5;
// m_hoverHeight = 0;
// m_hoverEfficiency = 0.5f;
// m_hoverTimescale = 2;
// m_buoyancy = 1;
// m_linearDeflectionEfficiency = 0.5f;
// m_linearDeflectionTimescale = 3;
// m_angularDeflectionEfficiency = 0.5f;
// m_angularDeflectionTimescale = 5;
m_verticalAttractionEfficiency = 0.5f;
m_verticalAttractionTimescale = 5;
m_bankingEfficiency = -0.3f;
m_bankingMix = 0.8f;
m_bankingTimescale = 1;
m_referenceFrame = Quaternion.Identity;
// m_bankingEfficiency = -0.3f;
// m_bankingMix = 0.8f;
// m_bankingTimescale = 1;
// m_referenceFrame = Quaternion.Identity;
m_flags &= ~( VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_UP_ONLY |
VehicleFlag.LIMIT_MOTOR_UP);
@@ -421,20 +421,20 @@ namespace OpenSim.Region.Physics.OdePlugin
m_angularMotorDirection = Vector3.Zero;
m_angularMotorTimescale = 4;
m_angularMotorDecayTimescale = 4;
m_hoverHeight = 0;
m_hoverEfficiency = 0.5f;
m_hoverTimescale = 1000;
m_buoyancy = 0;
m_linearDeflectionEfficiency = 0.5f;
m_linearDeflectionTimescale = 3;
m_angularDeflectionEfficiency = 1;
m_angularDeflectionTimescale = 2;
// m_hoverHeight = 0;
// m_hoverEfficiency = 0.5f;
// m_hoverTimescale = 1000;
// m_buoyancy = 0;
// m_linearDeflectionEfficiency = 0.5f;
// m_linearDeflectionTimescale = 3;
// m_angularDeflectionEfficiency = 1;
// m_angularDeflectionTimescale = 2;
m_verticalAttractionEfficiency = 0.9f;
m_verticalAttractionTimescale = 2;
m_bankingEfficiency = 1;
m_bankingMix = 0.7f;
m_bankingTimescale = 2;
m_referenceFrame = Quaternion.Identity;
// m_bankingEfficiency = 1;
// m_bankingMix = 0.7f;
// m_bankingTimescale = 2;
// m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
@@ -448,20 +448,20 @@ namespace OpenSim.Region.Physics.OdePlugin
m_angularMotorDirection = Vector3.Zero;
m_angularMotorTimescale = 6;
m_angularMotorDecayTimescale = 10;
m_hoverHeight = 5;
m_hoverEfficiency = 0.8f;
m_hoverTimescale = 10;
m_buoyancy = 1;
m_linearDeflectionEfficiency = 0;
m_linearDeflectionTimescale = 5;
m_angularDeflectionEfficiency = 0;
m_angularDeflectionTimescale = 5;
// m_hoverHeight = 5;
// m_hoverEfficiency = 0.8f;
// m_hoverTimescale = 10;
// m_buoyancy = 1;
// m_linearDeflectionEfficiency = 0;
// m_linearDeflectionTimescale = 5;
// m_angularDeflectionEfficiency = 0;
// m_angularDeflectionTimescale = 5;
m_verticalAttractionEfficiency = 1;
m_verticalAttractionTimescale = 1000;
m_bankingEfficiency = 0;
m_bankingMix = 0.7f;
m_bankingTimescale = 5;
m_referenceFrame = Quaternion.Identity;
// m_bankingEfficiency = 0;
// m_bankingMix = 0.7f;
// m_bankingTimescale = 5;
// m_referenceFrame = Quaternion.Identity;
m_flags = (VehicleFlag)0;
break;

View File

@@ -1038,7 +1038,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim)
{
// prim prim contact
int pj294950 = 0;
// int pj294950 = 0;
int movintYN = 0;
// prim terrain contact
if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)