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cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
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@@ -1038,7 +1038,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim)
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{
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// prim prim contact
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int pj294950 = 0;
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// int pj294950 = 0;
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int movintYN = 0;
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// prim terrain contact
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if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)
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