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Unit tests for presence. They helped fix a couple of wrongnesses.
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223
OpenSim/Data/Null/NullPresenceData.cs
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223
OpenSim/Data/Null/NullPresenceData.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.Null
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{
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public class NullPresenceData : IPresenceData
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{
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Dictionary<UUID, PresenceData> m_presenceData = new Dictionary<UUID, PresenceData>();
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public NullPresenceData(string connectionString, string realm)
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{
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//Console.WriteLine("[XXX] NullRegionData constructor");
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// Let's stick in a test presence
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PresenceData p = new PresenceData();
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p.SessionID = UUID.Zero;
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p.UserID = UUID.Zero.ToString();
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p.Data = new Dictionary<string, string>();
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p.Data["Online"] = "true";
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m_presenceData.Add(UUID.Zero, p);
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}
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public bool Store(PresenceData data)
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{
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m_presenceData[data.SessionID] = data;
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return true;
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}
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public PresenceData Get(UUID sessionID)
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{
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if (m_presenceData.ContainsKey(sessionID))
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return m_presenceData[sessionID];
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return null;
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}
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public void LogoutRegionAgents(UUID regionID)
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{
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List<UUID> toBeDeleted = new List<UUID>();
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foreach (KeyValuePair<UUID, PresenceData> kvp in m_presenceData)
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if (kvp.Value.RegionID == regionID)
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toBeDeleted.Add(kvp.Key);
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foreach (UUID u in toBeDeleted)
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m_presenceData.Remove(u);
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}
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public bool ReportAgent(UUID sessionID, UUID regionID, string position, string lookAt)
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{
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if (m_presenceData.ContainsKey(sessionID))
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{
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m_presenceData[sessionID].RegionID = regionID;
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m_presenceData[sessionID].Data["Position"] = position;
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m_presenceData[sessionID].Data["LookAt"] = lookAt;
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return true;
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}
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return false;
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}
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public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
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{
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bool foundone = false;
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foreach (PresenceData p in m_presenceData.Values)
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{
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if (p.UserID == userID)
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{
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p.Data["HomeRegionID"] = regionID.ToString();
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p.Data["HomePosition"] = position.ToString();
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p.Data["HomeLookAt"] = lookAt.ToString();
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foundone = true;
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}
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}
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return foundone;
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}
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public PresenceData[] Get(string field, string data)
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{
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List<PresenceData> presences = new List<PresenceData>();
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if (field == "UserID")
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{
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foreach (PresenceData p in m_presenceData.Values)
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if (p.UserID == data)
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presences.Add(p);
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return presences.ToArray();
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}
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else if (field == "SessionID")
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{
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UUID session = UUID.Zero;
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if (!UUID.TryParse(data, out session))
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return presences.ToArray();
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if (m_presenceData.ContainsKey(session))
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{
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presences.Add(m_presenceData[session]);
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return presences.ToArray();
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}
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}
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else if (field == "RegionID")
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{
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UUID region = UUID.Zero;
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if (!UUID.TryParse(data, out region))
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return presences.ToArray();
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foreach (PresenceData p in m_presenceData.Values)
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if (p.RegionID == region)
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presences.Add(p);
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return presences.ToArray();
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}
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else
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{
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foreach (PresenceData p in m_presenceData.Values)
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{
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if (p.Data.ContainsKey(field) && p.Data[field] == data)
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presences.Add(p);
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}
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return presences.ToArray();
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}
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return presences.ToArray();
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}
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public void Prune(string userID)
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{
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List<UUID> deleteSessions = new List<UUID>();
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int online = 0;
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foreach (KeyValuePair<UUID, PresenceData> kvp in m_presenceData)
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{
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bool on = false;
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if (bool.TryParse(kvp.Value.Data["Online"], out on) && on)
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online++;
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else
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deleteSessions.Add(kvp.Key);
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}
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if (online == 0 && deleteSessions.Count > 0)
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deleteSessions.RemoveAt(0);
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foreach (UUID s in deleteSessions)
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m_presenceData.Remove(s);
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}
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public bool Delete(string field, string data)
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{
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List<UUID> presences = new List<UUID>();
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if (field == "UserID")
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{
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foreach (KeyValuePair<UUID, PresenceData> p in m_presenceData)
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if (p.Value.UserID == data)
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presences.Add(p.Key);
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}
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else if (field == "SessionID")
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{
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UUID session = UUID.Zero;
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if (UUID.TryParse(data, out session))
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{
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if (m_presenceData.ContainsKey(session))
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{
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presences.Add(session);
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}
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}
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}
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else if (field == "RegionID")
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{
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UUID region = UUID.Zero;
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if (UUID.TryParse(data, out region))
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{
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foreach (KeyValuePair<UUID, PresenceData> p in m_presenceData)
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if (p.Value.RegionID == region)
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presences.Add(p.Key);
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}
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}
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else
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{
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foreach (KeyValuePair<UUID, PresenceData> p in m_presenceData)
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{
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if (p.Value.Data.ContainsKey(field) && p.Value.Data[field] == data)
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presences.Add(p.Key);
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}
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}
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foreach (UUID u in presences)
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m_presenceData.Remove(u);
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if (presences.Count == 0)
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return false;
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return true;
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}
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}
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}
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