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Working on AppDomains. Scripting is now officially broken. :]
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@@ -52,10 +52,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
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parameters.IncludeDebugInformation = true;
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// Add all available assemblies
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foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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parameters.ReferencedAssemblies.Add(asm.Location);
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}
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//foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
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//{
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// Console.WriteLine("Adding assembly: " + asm.Location);
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// parameters.ReferencedAssemblies.Add(asm.Location);
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//}
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parameters.ReferencedAssemblies.Add(this.GetType().Assembly.CodeBase);
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//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
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parameters.GenerateExecutable = false;
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parameters.OutputAssembly = OutFile;
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@@ -228,7 +228,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Add namespace, class name and inheritance
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Return = "namespace SecondLife {\r\n";
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Return += "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
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Return += "[Serializable] public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
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Return += @"public Script() { }"+"\r\n";
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Return += Script;
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Return += "} }\r\n";
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@@ -7,21 +7,22 @@ using System.Threading;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
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[Serializable]
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public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface
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{
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public LSL_BuiltIn_Commands m_LSL_Functions;
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public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
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public LSL_BaseClass()
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{
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}
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public string State
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public string State()
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{
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get { return m_LSL_Functions.State; }
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return m_LSL_Functions.State();
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}
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public void Start(LSL_BuiltIn_Commands LSL_Functions)
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public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions)
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{
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m_LSL_Functions = LSL_Functions;
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