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Major renaming of Physics dlls / folders. No functional changes, just renames.
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/* The MIT License
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*
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* Copyright (c) 2010 Intel Corporation.
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* All rights reserved.
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*
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* Based on the convexdecomposition library from
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* <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
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{
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public class HullTriangle : int3
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{
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public int3 n = new int3();
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public int id;
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public int vmax;
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public float rise;
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private List<HullTriangle> tris;
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public HullTriangle(int a, int b, int c, List<HullTriangle> tris)
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: base(a, b, c)
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{
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this.tris = tris;
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n = new int3(-1, -1, -1);
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id = tris.Count;
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tris.Add(this);
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vmax = -1;
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rise = 0.0f;
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}
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public void Dispose()
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{
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Debug.Assert(tris[id] == this);
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tris[id] = null;
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}
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public int neib(int a, int b)
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{
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int i;
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for (i = 0; i < 3; i++)
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{
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int i1 = (i + 1) % 3;
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int i2 = (i + 2) % 3;
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if ((this)[i] == a && (this)[i1] == b)
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return n[i2];
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if ((this)[i] == b && (this)[i1] == a)
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return n[i2];
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}
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Debug.Assert(false);
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return -1;
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}
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public void setneib(int a, int b, int value)
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{
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int i;
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for (i = 0; i < 3; i++)
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{
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int i1 = (i + 1) % 3;
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int i2 = (i + 2) % 3;
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if ((this)[i] == a && (this)[i1] == b)
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{
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n[i2] = value;
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return;
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}
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if ((this)[i] == b && (this)[i1] == a)
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{
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n[i2] = value;
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return;
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}
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}
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}
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}
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}
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