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Major renaming of Physics dlls / folders. No functional changes, just renames.
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/* The MIT License
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*
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* Copyright (c) 2010 Intel Corporation.
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* All rights reserved.
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*
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* Based on the convexdecomposition library from
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* <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
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{
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public class VertexPool
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{
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private List<float3> mVertices = new List<float3>();
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private Dictionary<float3, int> mIndices = new Dictionary<float3, int>();
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public int getIndex(float3 vtx)
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{
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int idx;
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if (mIndices.TryGetValue(vtx, out idx))
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return idx;
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idx = mVertices.Count;
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mVertices.Add(vtx);
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mIndices.Add(vtx, idx);
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return idx;
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}
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public float3 Get(int idx)
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{
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return mVertices[idx];
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}
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public int GetSize()
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{
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return mVertices.Count;
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}
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public List<float3> GetVertices()
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{
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return mVertices;
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}
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public void Clear()
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{
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mVertices.Clear();
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}
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}
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}
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