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Major renaming of Physics dlls / folders. No functional changes, just renames.
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128
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int3.cs
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128
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int3.cs
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/* The MIT License
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*
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* Copyright (c) 2010 Intel Corporation.
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* All rights reserved.
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*
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* Based on the convexdecomposition library from
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* <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using System;
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namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
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{
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public class int3
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{
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public int x;
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public int y;
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public int z;
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public int3()
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{
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}
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public int3(int _x, int _y, int _z)
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{
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x = _x;
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y = _y;
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z = _z;
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}
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public int this[int i]
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{
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get
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{
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switch (i)
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{
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case 0: return x;
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case 1: return y;
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case 2: return z;
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}
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throw new ArgumentOutOfRangeException();
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}
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set
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{
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switch (i)
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{
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case 0: x = value; return;
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case 1: y = value; return;
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case 2: z = value; return;
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}
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throw new ArgumentOutOfRangeException();
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}
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}
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public override int GetHashCode()
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{
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return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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int3 i = obj as int3;
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if (i == null)
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return false;
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return this == i;
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}
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public static bool operator ==(int3 a, int3 b)
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{
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// If both are null, or both are same instance, return true.
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if (System.Object.ReferenceEquals(a, b))
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return true;
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// If one is null, but not both, return false.
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if (((object)a == null) || ((object)b == null))
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return false;
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for (int i = 0; i < 3; i++)
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{
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if (a[i] != b[i])
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return false;
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}
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return true;
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}
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public static bool operator !=(int3 a, int3 b)
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{
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return !(a == b);
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}
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public static int3 roll3(int3 a)
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{
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int tmp = a[0];
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a[0] = a[1];
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a[1] = a[2];
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a[2] = tmp;
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return a;
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}
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public static bool isa(int3 a, int3 b)
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{
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return (a == b || roll3(a) == b || a == roll3(b));
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}
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public static bool b2b(int3 a, int3 b)
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{
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return isa(a, new int3(b[2], b[1], b[0]));
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}
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}
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}
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