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Major renaming of Physics dlls / folders. No functional changes, just renames.
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121
OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs
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121
OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace OpenSim.Region.Physics.Manager
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{
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public enum Vehicle : int
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{
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/// <summary>
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/// Turns off Vehicle Support
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/// </summary>
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TYPE_NONE = 0,
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/// <summary>
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/// No Angular motor, High Left right friction, No Hover, Linear Deflection 1, no angular deflection
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/// no vertical attractor, No banking, Identity rotation frame
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/// </summary>
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TYPE_SLED = 1,
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/// <summary>
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/// Needs Motors to be driven by timer or control events High left/right friction, No angular friction
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/// Linear Motor wins in a second, decays in 60 seconds. Angular motor wins in a second, decays in 8/10ths of a second
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/// linear deflection 2 seconds
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/// Vertical Attractor locked UP
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/// </summary>
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TYPE_CAR = 2,
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TYPE_BOAT = 3,
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TYPE_AIRPLANE = 4,
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TYPE_BALLOON = 5,
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LINEAR_FRICTION_TIMESCALE = 16,
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/// <summary>
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/// vector of timescales for exponential decay of angular velocity about three axis
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/// </summary>
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ANGULAR_FRICTION_TIMESCALE = 17,
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/// <summary>
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/// linear velocity vehicle will try for
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/// </summary>
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LINEAR_MOTOR_DIRECTION = 18,
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/// <summary>
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/// Offset from center of mass where linear motor forces are added
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/// </summary>
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LINEAR_MOTOR_OFFSET = 20,
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/// <summary>
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/// angular velocity that vehicle will try for
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/// </summary>
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ANGULAR_MOTOR_DIRECTION = 19,
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HOVER_HEIGHT = 24,
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HOVER_EFFICIENCY = 25,
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HOVER_TIMESCALE = 26,
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BUOYANCY = 27,
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LINEAR_DEFLECTION_EFFICIENCY = 28,
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LINEAR_DEFLECTION_TIMESCALE = 29,
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LINEAR_MOTOR_TIMESCALE = 30,
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LINEAR_MOTOR_DECAY_TIMESCALE = 31,
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/// <summary>
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/// slide between 0 and 1
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/// </summary>
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ANGULAR_DEFLECTION_EFFICIENCY = 32,
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ANGULAR_DEFLECTION_TIMESCALE = 33,
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ANGULAR_MOTOR_TIMESCALE = 34,
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ANGULAR_MOTOR_DECAY_TIMESCALE = 35,
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VERTICAL_ATTRACTION_EFFICIENCY = 36,
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VERTICAL_ATTRACTION_TIMESCALE = 37,
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BANKING_EFFICIENCY = 38,
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BANKING_MIX = 39,
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BANKING_TIMESCALE = 40,
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REFERENCE_FRAME = 44,
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BLOCK_EXIT = 45,
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ROLL_FRAME = 46
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}
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[Flags]
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public enum VehicleFlag
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{
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NO_DEFLECTION_UP = 1,
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LIMIT_ROLL_ONLY = 2,
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HOVER_WATER_ONLY = 4,
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HOVER_TERRAIN_ONLY = 8,
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HOVER_GLOBAL_HEIGHT = 16,
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HOVER_UP_ONLY = 32,
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LIMIT_MOTOR_UP = 64,
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MOUSELOOK_STEER = 128,
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MOUSELOOK_BANK = 256,
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CAMERA_DECOUPLED = 512,
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NO_X = 1024,
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NO_Y = 2048,
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NO_Z = 4096,
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LOCK_HOVER_HEIGHT = 8192,
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NO_DEFLECTION = 16392,
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LOCK_ROTATION = 32784
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}
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}
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