Merge branch 'master' into queuetest

This commit is contained in:
Mic Bowman
2011-04-25 08:41:21 -07:00
25 changed files with 142 additions and 74 deletions

View File

@@ -3665,6 +3665,15 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
int num = m_sceneGraph.GetNumberOfScenePresences();
if (num >= RegionInfo.RegionSettings.AgentLimit)
{
if (!Permissions.IsAdministrator(cAgentData.AgentID))
return false;
}
ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
if (childAgentUpdate != null)
@@ -4966,6 +4975,17 @@ namespace OpenSim.Region.Framework.Scenes
// child agent creation, thereby emulating the SL behavior.
public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
{
int num = m_sceneGraph.GetNumberOfScenePresences();
if (num >= RegionInfo.RegionSettings.AgentLimit)
{
if (!Permissions.IsAdministrator(agentID))
{
reason = "The region is full";
return false;
}
}
reason = String.Empty;
return true;
}

View File

@@ -800,6 +800,11 @@ namespace OpenSim.Region.Framework.Scenes
return m_scenePresenceArray;
}
public int GetNumberOfScenePresences()
{
return m_scenePresenceArray.Count;
}
/// <summary>
/// Request a scene presence by UUID. Fast, indexed lookup.
/// </summary>

View File

@@ -81,16 +81,20 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Add an inventory item to a prim in this group.
/// Add an inventory item from a user's inventory to a prim in this scene object.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
/// <param name="item"></param>
/// <param name="remoteClient">The client adding the item.</param>
/// <param name="localID">The local ID of the part receiving the add.</param>
/// <param name="item">The user inventory item being added.</param>
/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
/// <returns></returns>
public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
InventoryItemBase item, UUID copyItemID)
{
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
// item.Name, remoteClient.Name, localID);
UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
SceneObjectPart part = GetChildPart(localID);
@@ -132,15 +136,20 @@ namespace OpenSim.Region.Framework.Scenes
taskItem.GroupPermissions = item.GroupPermissions;
taskItem.NextPermissions = item.NextPermissions;
}
taskItem.Flags = item.Flags;
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}",
// taskItem.Flags, taskItem.Name, localID, remoteClient.Name);
// TODO: These are pending addition of those fields to TaskInventoryItem
// taskItem.SalePrice = item.SalePrice;
// taskItem.SaleType = item.SaleType;
taskItem.CreationDate = (uint)item.CreationDate;
bool addFromAllowedDrop = false;
if (remoteClient!=null)
if (remoteClient != null)
{
addFromAllowedDrop = remoteClient.AgentId != part.OwnerID;
}

View File

@@ -117,29 +117,40 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{
using (XmlTextReader reader = new XmlTextReader(sr))
{
reader.Read();
if (reader.Name != "CoalescedObject")
try
{
// m_log.DebugFormat(
// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
// reader.Name);
reader.Read();
if (reader.Name != "CoalescedObject")
{
// m_log.DebugFormat(
// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
// reader.Name);
return false;
}
coa = new CoalescedSceneObjects(UUID.Zero);
reader.Read();
while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
{
if (reader.Name == "SceneObjectGroup")
{
string soXml = reader.ReadOuterXml();
coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
}
}
reader.ReadEndElement(); // CoalescedObject
}
catch (Exception e)
{
m_log.ErrorFormat(
"[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with {0} {1}",
e.Message, e.StackTrace);
return false;
}
coa = new CoalescedSceneObjects(UUID.Zero);
reader.Read();
while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
{
if (reader.Name == "SceneObjectGroup")
{
string soXml = reader.ReadOuterXml();
coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
}
}
reader.ReadEndElement(); // CoalescedObject
}
}
}

View File

@@ -298,10 +298,20 @@ namespace OpenSim.Region.Framework.Scenes
if (null != objectAsset)
{
string xml = Utils.BytesToString(objectAsset.Data);
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
if (null != sog)
GatherAssetUuids(sog, assetUuids);
CoalescedSceneObjects coa;
if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa))
{
foreach (SceneObjectGroup sog in coa.Objects)
GatherAssetUuids(sog, assetUuids);
}
else
{
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
if (null != sog)
GatherAssetUuids(sog, assetUuids);
}
}
}