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don't subscribe collision events for nonphysical parts only because of
collision sounds. Let them be passive
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@@ -4917,7 +4917,7 @@ namespace OpenSim.Region.Framework.Scenes
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pa.OnCollisionUpdate -= PhysicsCollision;
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bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive);
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bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((Flags & PrimFlags.Physics) != 0));
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scriptEvents CombinedEvents = AggregateScriptEvents;
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