minor: commented out log lines for future use and very small code tidy

This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-08 17:58:01 +01:00
parent 3bda7711b3
commit 1dcad4ac66
5 changed files with 18 additions and 5 deletions

View File

@@ -1564,6 +1564,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="m_physicalPrim"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
{
// m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID);
bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
@@ -1584,6 +1586,8 @@ namespace OpenSim.Region.Framework.Scenes
// or flexible
if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
{
// m_log.DebugFormat("[SCENE OBJECT PART]: Creating PhysActor for {0} {1} {2}", Name, LocalId, UUID);
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
LocalId,
string.Format("{0}/{1}", Name, UUID),