Yengine use internal shared empty arrays

This commit is contained in:
UbitUmarov
2025-06-05 11:57:22 +01:00
parent 71a8008024
commit 1dd9393fff
2 changed files with 34 additions and 50 deletions

View File

@@ -61,18 +61,6 @@ namespace OpenSim.Region.ScriptEngine.Yengine
private XMRInstAbstract instance;
public int arraysHeapUse;
public static readonly XMR_Array[] noArrays = new XMR_Array[0];
public static readonly char[] noChars = new char[0];
public static readonly double[] noFloats = new double[0];
public static readonly int[] noIntegers = new int[0];
public static readonly LSL_List[] noLists = new LSL_List[0];
public static readonly object[] noObjects = new object[0];
public static readonly LSL_Rotation[] noRotations = new LSL_Rotation[0];
public static readonly string[] noStrings = new string[0];
public static readonly LSL_Vector[] noVectors = new LSL_Vector[0];
public static readonly XMRSDTypeClObj[] noSDTClObjs = new XMRSDTypeClObj[0];
public static readonly Delegate[][] noSDTIntfObjs = new Delegate[0][];
public XMRInstArrays(XMRInstAbstract inst)
{
instance = inst;
@@ -126,17 +114,17 @@ namespace OpenSim.Region.ScriptEngine.Yengine
arraysHeapUse = instance.UpdateArraysHeapUse(arraysHeapUse, newuse);
iarArrays = (ars.iasArrays > 0) ? new XMR_Array[ars.iasArrays] : noArrays;
iarChars = (ars.iasChars > 0) ? new char[ars.iasChars] : noChars;
iarFloats = (ars.iasFloats > 0) ? new double[ars.iasFloats] : noFloats;
iarIntegers = (ars.iasIntegers > 0) ? new int[ars.iasIntegers] : noIntegers;
iarLists = (ars.iasLists > 0) ? new LSL_List[ars.iasLists] : noLists;
iarObjects = (ars.iasObjects > 0) ? new object[ars.iasObjects] : noObjects;
iarRotations = (ars.iasRotations > 0) ? new LSL_Rotation[ars.iasRotations] : noRotations;
iarStrings = (ars.iasStrings > 0) ? new string[ars.iasStrings] : noStrings;
iarVectors = (ars.iasVectors > 0) ? new LSL_Vector[ars.iasVectors] : noVectors;
iarSDTClObjs = (ars.iasSDTClObjs > 0) ? new XMRSDTypeClObj[ars.iasSDTClObjs] : noSDTClObjs;
iarSDTIntfObjs = (ars.iasSDTIntfObjs > 0) ? new Delegate[ars.iasSDTIntfObjs][] : noSDTIntfObjs;
iarArrays = (ars.iasArrays > 0) ? new XMR_Array[ars.iasArrays] : [];
iarChars = (ars.iasChars > 0) ? new char[ars.iasChars] : [];
iarFloats = (ars.iasFloats > 0) ? new double[ars.iasFloats] : [];
iarIntegers = (ars.iasIntegers > 0) ? new int[ars.iasIntegers] : [];
iarLists = (ars.iasLists > 0) ? new LSL_List[ars.iasLists] : [];
iarObjects = (ars.iasObjects > 0) ? new object[ars.iasObjects] : [];
iarRotations = (ars.iasRotations > 0) ? new LSL_Rotation[ars.iasRotations] : [];
iarStrings = (ars.iasStrings > 0) ? new string[ars.iasStrings] : [];
iarVectors = (ars.iasVectors > 0) ? new LSL_Vector[ars.iasVectors] : [];
iarSDTClObjs = (ars.iasSDTClObjs > 0) ? new XMRSDTypeClObj[ars.iasSDTClObjs] : [];
iarSDTIntfObjs = (ars.iasSDTIntfObjs > 0) ? new Delegate[ars.iasSDTIntfObjs][] : [];
}
/**
@@ -199,9 +187,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
ClearOldArrays();
iarArrays = (XMR_Array[])recver();
if(iarArrays is null)
iarArrays = noArrays;
iarArrays = (XMR_Array[])recver() ?? [];
int newheapuse = arraysHeapUse;
@@ -212,7 +198,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
iarChars = chrs;
}
else
iarChars = noChars;
iarChars = [];
double[] flts = (double[])recver();
if (flts is not null)
@@ -221,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
iarFloats = flts;
}
else
iarFloats = noFloats;
iarFloats = [];
int[] ints = (int[])recver();
if (ints is not null)
@@ -230,20 +216,20 @@ namespace OpenSim.Region.ScriptEngine.Yengine
iarIntegers = ints;
}
else
iarIntegers = noIntegers;
iarIntegers = [];
LSL_List[] liss = (LSL_List[])recver();
if (liss is not null)
{
foreach (LSL_List lis in liss)
{
if(!(lis is null))
if(lis is not null)
newheapuse += lis.Size;
}
iarLists = liss;
}
else
iarLists = noLists;
iarLists = [];
object[] objs = (object[])recver();
if (objs is not null)
@@ -253,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
iarObjects = objs;
}
else
iarObjects = noObjects;
iarObjects = [];
LSL_Rotation[] rots = (LSL_Rotation[])recver();
if (rots is not null)
@@ -262,7 +248,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
iarRotations = rots;
}
else
iarRotations = noRotations;
iarRotations = [];
string[] strs = (string[])recver();
if (strs is not null)
@@ -272,7 +258,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
iarStrings = strs;
}
else
iarStrings = noStrings;
iarStrings = [];
LSL_Vector[] vecs = (LSL_Vector[])recver();
if (vecs != null)
@@ -281,11 +267,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
iarVectors = vecs;
}
else
iarVectors = noVectors;
iarVectors = [];
iarSDTClObjs = (XMRSDTypeClObj[])recver();
if(iarSDTClObjs is null)
iarSDTClObjs = noSDTClObjs;
iarSDTClObjs = (XMRSDTypeClObj[])recver() ?? [];
Delegate[][] dels = (Delegate[][])recver();
if(dels is not null)
@@ -294,7 +278,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
iarSDTIntfObjs = dels;
}
else
iarSDTIntfObjs = noSDTIntfObjs;
iarSDTIntfObjs = [];
// update script heap usage, throwing an exception before finalizing changes
arraysHeapUse = instance.UpdateArraysHeapUse(arraysHeapUse, newheapuse);

View File

@@ -884,17 +884,17 @@ namespace OpenSim.Region.ScriptEngine.Yengine
lock (m_RunLock)
{
glblVars.iarIntegers = (ints != null) ? ints : XMRInstArrays.noIntegers;
glblVars.iarFloats = (doubles != null) ? doubles : XMRInstArrays.noFloats;
glblVars.iarStrings = (strings != null) ? strings : XMRInstArrays.noStrings;
glblVars.iarVectors = (vectors != null) ? vectors : XMRInstArrays.noVectors;
glblVars.iarRotations = (rotations != null) ? rotations : XMRInstArrays.noRotations;
glblVars.iarLists = (lists != null) ? lists : XMRInstArrays.noLists;
glblVars.iarChars = XMRInstArrays.noChars;
glblVars.iarArrays = XMRInstArrays.noArrays;
glblVars.iarObjects = XMRInstArrays.noObjects;
glblVars.iarSDTClObjs = XMRInstArrays.noSDTClObjs;
glblVars.iarSDTIntfObjs = XMRInstArrays.noSDTIntfObjs;
glblVars.iarIntegers = ints ?? [];
glblVars.iarFloats = doubles ?? [];
glblVars.iarStrings = strings ?? [];
glblVars.iarVectors = vectors ?? [];
glblVars.iarRotations = rotations ?? [];
glblVars.iarLists = lists ?? [];
glblVars.iarChars = [];
glblVars.iarArrays = [];
glblVars.iarObjects = [];
glblVars.iarSDTClObjs = [];
glblVars.iarSDTIntfObjs = [];
}
lock (m_QueueLock)