refactor: migrate DropObject handling fully into AttachmentsModule from Scene

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-30 22:25:38 +01:00
parent 37a5cf5783
commit 1de68b34d9
6 changed files with 17 additions and 30 deletions

View File

@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
/// <summary>
/// Rez an attachment from user inventory
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// False is required so that we don't attempt to update information when a user enters a scene with the
/// attachment already correctly set up in inventory.
/// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
UUID RezSingleAttachmentFromInventory(
ISceneEntity RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
/// <summary>
@@ -105,9 +105,9 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary>
/// Detach the given item to the ground.
/// </summary>
/// <param name="sceneObjectID"></param>
/// <param name="objectLocalID"></param>
/// <param name="remoteClient"></param>
void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient);
void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient);
/// <summary>
/// Detach the given item so that it remains in the user's inventory.