refactor: migrate DropObject handling fully into AttachmentsModule from Scene

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-30 22:25:38 +01:00
parent 37a5cf5783
commit 1de68b34d9
6 changed files with 17 additions and 30 deletions

View File

@@ -2772,7 +2772,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnRedo += m_sceneGraph.HandleRedo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner += ObjectOwner;
}
@@ -2899,7 +2898,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUndo -= m_sceneGraph.HandleUndo;
client.OnRedo -= m_sceneGraph.HandleRedo;
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
client.OnObjectDrop -= m_sceneGraph.DropObject;
client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner -= ObjectOwner;
}

View File

@@ -548,13 +548,6 @@ namespace OpenSim.Region.Framework.Scenes
m_activeScripts += number;
}
public void DropObject(uint objectLocalID, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
if (group != null)
m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
}
protected internal void HandleUndo(IClientAPI remoteClient, UUID primId)
{
if (primId != UUID.Zero)