Add a position parameter to region crossing of objects. This avoids the

potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
This commit is contained in:
Melanie
2012-02-23 01:40:30 +00:00
parent cf9b3e7708
commit 1dfc990264
8 changed files with 25 additions and 18 deletions

View File

@@ -1704,14 +1704,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Offset the positions for the new region across the border
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
grp.RootPart.GroupPosition = pos;
// If we fail to cross the border, then reset the position of the scene object on that border.
uint x = 0, y = 0;
Utils.LongToUInts(newRegionHandle, out x, out y);
GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
if (destination == null || !CrossPrimGroupIntoNewRegion(destination, grp, silent))
if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
{
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID);
@@ -1741,7 +1740,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// true if the crossing itself was successful, false on failure
/// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region
/// </returns>
protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, SceneObjectGroup grp, bool silent)
protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent)
{
//m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
@@ -1766,7 +1765,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
//if (m_interregionCommsOut != null)
// successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
if (m_aScene.SimulationService != null)
successYN = m_aScene.SimulationService.CreateObject(destination, grp, true);
successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true);
if (successYN)
{
@@ -1825,7 +1824,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
gobj.IsAttachment = false;
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
CrossPrimGroupIntoNewRegion(destination, gobj, silent);
CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent);
}
}

View File

@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
* Object-related communications
*/
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
{
if (destination == null)
return false;
@@ -330,12 +330,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// We need to make a local copy of the object
ISceneObject sogClone = sog.CloneForNewScene();
sogClone.SetState(sog.GetStateSnapshot(), s);
return s.IncomingCreateObject(sogClone);
return s.IncomingCreateObject(newPosition, sogClone);
}
else
{
// Use the object as it came through the wire
return s.IncomingCreateObject(sog);
return s.IncomingCreateObject(newPosition, sog);
}
}
}

View File

@@ -282,13 +282,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
* Object-related communications
*/
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
{
if (destination == null)
return false;
// Try local first
if (m_localBackend.CreateObject(destination, sog, isLocalCall))
if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall))
{
//m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
return true;
@@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.CreateObject(destination, sog, isLocalCall);
return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall);
return false;
}