* OMG! All but one references to UserProfileCacheService have been rerouted!

* HG is seriously broken here
* Compiles. Untested.
This commit is contained in:
Diva Canto
2010-01-10 10:40:07 -08:00
parent 78e9dc7c2c
commit 1e1b2ab221
34 changed files with 795 additions and 1182 deletions

View File

@@ -33,6 +33,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.Framework.Scenes.Hypergrid
{
@@ -82,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
UserAccount userInfo = UserAccountService.GetUserAccount(RegionInfo.ScopeID, avatarID);
if (userInfo != null)
{
m_assMapper.Post(assetID, avatarID);

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@@ -1,77 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes.Hypergrid
{
public partial class HGScene : Scene
{
/// <summary>
/// Teleport an avatar to their home region
/// </summary>
/// <param name="agentId"></param>
/// <param name="client"></param>
public override void TeleportClientHome(UUID agentId, IClientAPI client)
{
m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
if (uinfo != null)
{
UserProfileData UserProfile = uinfo.UserProfile;
if (UserProfile != null)
{
GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID);
//if (regionInfo != null)
//{
// UserProfile.HomeRegionID = regionInfo.RegionID;
// //CommsManager.UserService.UpdateUserProfile(UserProfile);
//}
if (regionInfo == null)
{
// can't find the Home region: Tell viewer and abort
client.SendTeleportFailed("Your home-region could not be found.");
return;
}
RequestTeleportLocation(
client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
(uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
}
}
else
client.SendTeleportFailed("Sorry! I lost your home-region information.");
}
}
}

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@@ -141,13 +141,9 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null);
bool isHomeUser = true;
ulong realHandle = regionHandle;
CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
if (uinfo != null)
{
isHomeUser = HyperlinkService.IsLocalUser(uinfo.UserProfile.ID);
realHandle = m_hg.FindRegionHandle(regionHandle);
m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
}
isHomeUser = HyperlinkService.IsLocalUser(avatar.UUID);
realHandle = m_hg.FindRegionHandle(regionHandle);
m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
///
/// Hypergrid mod stop
///
@@ -352,7 +348,8 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
// so the userinfo in UserProfileCache is not reliable any more, delete it
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink)
{
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
// REFACTORING PROBLEM!!!!
//m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
m_log.DebugFormat(
"[HGSceneCommService]: User {0} is going to another region, profile cache removed",
avatar.UUID);

View File

@@ -744,13 +744,9 @@ namespace OpenSim.Region.Framework.Scenes
if (transactionID == UUID.Zero)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
ScenePresence presence;
TryGetAvatar(remoteClient.AgentId, out presence);
byte[] data = null;
if (invType == (sbyte)InventoryType.Landmark && presence != null)
@@ -772,7 +768,7 @@ namespace OpenSim.Region.Framework.Scenes
else
{
m_log.ErrorFormat(
"userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem",
"ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
remoteClient.AgentId);
}
}

View File

@@ -3207,10 +3207,9 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGraph.removeUserCount(!childagentYN);
CapsModule.RemoveCapsHandler(agentID);
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
{
CommsManager.UserProfileCacheService.RemoveUser(agentID);
}
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
// this method is doing is HORRIBLE!!!
avatar.Scene.NeedSceneCacheClear(avatar.UUID);
if (!avatar.IsChildAgent)
{
@@ -3512,18 +3511,6 @@ namespace OpenSim.Region.Framework.Scenes
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
// rewrite session_id
CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID);
if (userinfo != null)
{
userinfo.SessionID = agent.SessionID;
}
else
{
m_log.WarnFormat(
"[CONNECTION BEGIN]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID);
}
return true;
}

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@@ -967,9 +967,10 @@ namespace OpenSim.Region.Framework.Scenes
// if (teleport success) // seems to be always success here
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
{
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
m_log.DebugFormat(
"[SCENE COMMUNICATION SERVICE]: User {0} is going to another region, profile cache removed",
avatar.UUID);
@@ -1404,11 +1405,11 @@ namespace OpenSim.Region.Framework.Scenes
agent.Scene.NotifyMyCoarseLocationChange();
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
if (agent.Scene.NeedSceneCacheClear(agent.UUID))
{
agent.Scene.CommsManager.UserProfileCacheService.RemoveUser(agent.UUID);
m_log.DebugFormat(
"[SCENE COMM]: User {0} is going to another region, profile cache removed", agent.UUID);
"[SCENE COMM]: User {0} is going to another region", agent.UUID);
}
}

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@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Region.Framework.Scenes.Types;
using OpenSim.Region.Physics.Manager;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.Framework.Scenes
{
@@ -2870,11 +2871,14 @@ namespace OpenSim.Region.Framework.Scenes
// For now, assign god level 200 to anyone
// who is granted god powers, but has no god level set.
//
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID);
if (profile.UserProfile.GodLevel > 0)
m_godlevel = profile.UserProfile.GodLevel;
else
m_godlevel = 200;
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID);
if (account != null)
{
if (account.UserLevel > 0)
m_godlevel = account.UserLevel;
else
m_godlevel = 200;
}
}
else
{