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Build system upgrade:
Upgrading Prebuild.exe to correctly construct build solutions for crossplatform tools such as xbuild, monodevelop and nant. NOTE: Module prebuild files will need modification to work, as the prebuild must correctly define the reference path for all assemblies shipped in the OpenSimulator ./bin directory. These include assemblies such as XMLRPC.dll, OpenMetaverse.dll, Nini.dll, etc. . The entries should follow the form: <Reference name="Nini" path="../../../bin/"/> See the distributed prebuild.xml for further examples. Crossplatform tools: xbuild and monodevelop use the vs2008 OpenSim.sln and the .csproj files in each namespace. Changes to the Prebuild.exe are against svn 322 and are included in a patch attached to the mantis. And the dnpb source are available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb The patches are pending application by the dnpb team. After which, the un-modified upstream Prebuild.exe will work as expected.
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
c0b16f09bf
commit
1e44ec84bd
@@ -1,187 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.6.xsd" version="1.6">
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<Solution name="Tao.Sdl">
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<Configuration name="Debug">
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<Options>
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<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
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<OptimizeCode>false</OptimizeCode>
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<AllowUnsafe>true</AllowUnsafe>
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<OutputPath>bin\Debug</OutputPath>
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<XmlDocFile>Tao.Sdl.xml</XmlDocFile>
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<DebugInformation>true</DebugInformation>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<CompilerDefines>TRACE;WIN32</CompilerDefines>
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<OptimizeCode>true</OptimizeCode>
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<AllowUnsafe>true</AllowUnsafe>
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<OutputPath>bin\Release</OutputPath>
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<XmlDocFile>Tao.Sdl.xml</XmlDocFile>
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<DebugInformation>false</DebugInformation>
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</Options>
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</Configuration>
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<Files>
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<File>Tao.Sdl.License.txt</File>
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<File>Tao.Sdl.Readme.txt</File>
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<File>Tao.Sdl.snk</File>
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<File>Tao.Sdl.dll.config</File>
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</Files>
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<Project name="Tao.Sdl" path="." language="C#" type="Library">
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<Reference name="System" />
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<Files>
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<File>AssemblyInfo.cs</File>
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<File>Sdl.cs</File>
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<File>SdlImage.cs</File>
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<File>SdlMixer.cs</File>
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<File>SdlTtf.cs</File>
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<File>SdlNet.cs</File>
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<File>SdlGfx.cs</File>
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<File>Smpeg.cs</File>
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<File>DelegateCallingConventionCdeclAttribute.cs</File>
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</Files>
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</Project>
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<Project name="Tao.Sdl.Tests" path="..\\..\\tests\\Sdl\\" language="C#" type="Library">
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<Configuration name="Debug">
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<Options>
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<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
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<OptimizeCode>false</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Debug</OutputPath>
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<XmlDocFile>Tao.Sdl.Tests.xml</XmlDocFile>
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<DebugInformation>true</DebugInformation>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<CompilerDefines>TRACE;WIN32</CompilerDefines>
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<OptimizeCode>true</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Release</OutputPath>
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<XmlDocFile>Tao.Sdl.Tests.xml</XmlDocFile>
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<DebugInformation>false</DebugInformation>
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</Options>
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</Configuration>
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<Reference name="System" />
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<Reference name="nunit.framework.dll"/>
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<Reference name="Tao.Sdl" />
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<Files>
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<File>AssemblyInfo.cs</File>
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<File>SdlTest.cs</File>
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<File>SdlTestVideo.cs</File>
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<File>SdlTestImage.cs</File>
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<File>SdlTestTtf.cs</File>
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<File>SdlTestMixer.cs</File>
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<File>SdlTestGfx.cs</File>
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<File>SmpegTest.cs</File>
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</Files>
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</Project>
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<Project name="SdlExamples.Rectangles" path="..\\..\\examples\\SdlExamples\\Rectangles" language="C#" type="WinExe" startupObject="SdlExamples.Rectangles">
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<Configuration name="Debug">
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<Options>
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<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
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<OptimizeCode>false</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Debug</OutputPath>
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<DebugInformation>true</DebugInformation>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<CompilerDefines>TRACE;WIN32</CompilerDefines>
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<OptimizeCode>true</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Release</OutputPath>
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<DebugInformation>false</DebugInformation>
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</Options>
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</Configuration>
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<Reference name="System" />
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<Reference name="Tao.Sdl" />
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<Files>
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<File>AssemblyInfo.cs</File>
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<File>Rectangles.cs</File>
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</Files>
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</Project>
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<Project name="SdlExamples.SmpegPlayer" path="..\\..\\examples\\SdlExamples\\SmpegPlayer" language="C#" type="WinExe" startupObject="SdlExamples.SmpegPlayer">
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<Configuration name="Debug">
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<Options>
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<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
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<OptimizeCode>false</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Debug</OutputPath>
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<DebugInformation>true</DebugInformation>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<CompilerDefines>TRACE;WIN32</CompilerDefines>
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<OptimizeCode>true</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Release</OutputPath>
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<DebugInformation>false</DebugInformation>
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</Options>
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</Configuration>
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<Reference name="System" />
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<Reference name="Tao.Sdl" />
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<Files>
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<File>AssemblyInfo.cs</File>
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<File>SmpegPlayer.cs</File>
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</Files>
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</Project>
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<Project name="SdlExamples.GfxPrimitives" path="..\\..\\examples\\SdlExamples\\GfxPrimitives" language="C#" type="WinExe" startupObject="SdlExamples.GfxPrimitives">
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<Configuration name="Debug">
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<Options>
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<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
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<OptimizeCode>false</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Debug</OutputPath>
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<DebugInformation>true</DebugInformation>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<CompilerDefines>TRACE;WIN32</CompilerDefines>
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<OptimizeCode>true</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Release</OutputPath>
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<DebugInformation>false</DebugInformation>
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</Options>
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</Configuration>
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<Reference name="System" />
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<Reference name="Tao.Sdl" />
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<Files>
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<File>AssemblyInfo.cs</File>
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<File>GfxPrimitives.cs</File>
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</Files>
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</Project>
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<Project name="Tao.PostProcess" path="..\\Tao.PostProcess\\" language="C#" type="Exe">
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<Configuration name="Debug">
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<Options>
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<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
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<OptimizeCode>false</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Debug</OutputPath>
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<DebugInformation>true</DebugInformation>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<CompilerDefines>TRACE;WIN32</CompilerDefines>
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<OptimizeCode>true</OptimizeCode>
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<AllowUnsafe>false</AllowUnsafe>
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<OutputPath>bin\Release</OutputPath>
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<DebugInformation>false</DebugInformation>
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</Options>
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</Configuration>
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<Reference name="System" />
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<Files>
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<File>AssemblyInfo.cs</File>
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<File>AppMain.cs</File>
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<File>BuildProcessor.cs</File>
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<File>Options.cs</File>
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<File>ReleaseBuildProcessor.cs</File>
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<File>UsageHelp.cs</File>
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</Files>
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</Project>
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</Solution>
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</Prebuild>
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