fix agent_id on FetchLibDesc.. this is just a formal fix, viewers seem to just ignore it.

This commit is contained in:
UbitUmarov
2022-04-23 23:27:47 +01:00
parent 250a2605a6
commit 1e5881386e
6 changed files with 5 additions and 5 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenSim.Capabilities.Handlers
m_Scene = s;
}
public void FetchRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, ExpiringKey<UUID> BadRequests)
public void FetchRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, ExpiringKey<UUID> BadRequests, UUID agentID)
{
//m_log.DebugFormat("[XXX]: FetchLibDescendentsRequest in {0}, {1}", (m_Scene == null) ? "none" : m_Scene.Name, request);
if (m_LibraryService == null || m_LibraryService.LibraryRootFolder == null)
@@ -191,7 +191,7 @@ namespace OpenSim.Capabilities.Handlers
LLSDxmlEncode2.AddMap(lastresponse);
LLSDxmlEncode2.AddElem_folder_id(thiscoll.FolderID, lastresponse);
LLSDxmlEncode2.AddElem_agent_id(thiscoll.OwnerID, lastresponse);
LLSDxmlEncode2.AddElem_agent_id(agentID, lastresponse);
LLSDxmlEncode2.AddElem_owner_id(thiscoll.OwnerID, lastresponse);
LLSDxmlEncode2.AddElem("descendents", thiscoll.Descendents, lastresponse);
LLSDxmlEncode2.AddElem_version(thiscoll.Version, lastresponse);