* Removed MainConsole.Instance.WriteLine completely

* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
This commit is contained in:
Adam Frisby
2007-06-05 12:55:12 +00:00
parent 891b92a780
commit 1e716260c8
27 changed files with 221 additions and 194 deletions

View File

@@ -55,12 +55,12 @@ namespace OpenSim.Physics.Manager
if(_plugins.ContainsKey(engineName))
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW,"creating "+engineName);
MainConsole.Instance.Notice("creating "+engineName);
return _plugins[engineName].GetScene();
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName);
MainConsole.Instance.Warn("couldn't find physicsEngine: {0}",engineName);
throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName));
}
}

View File

@@ -68,7 +68,7 @@ namespace OpenSim.Physics.Manager
public override PhysicsActor AddAvatar(PhysicsVector position)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position);
MainConsole.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position);
return PhysicsActor.Null;
}
@@ -79,7 +79,7 @@ namespace OpenSim.Physics.Manager
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size);
MainConsole.Instance.Verbose( "NullPhysicsScene : AddPrim({0},{1})", position, size);
return PhysicsActor.Null;
}
@@ -92,12 +92,12 @@ namespace OpenSim.Physics.Manager
public override void GetResults()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()");
MainConsole.Instance.Verbose( "NullPhysicsScene : GetResults()");
}
public override void SetTerrain(float[] heightMap)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
MainConsole.Instance.Verbose( "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
}
public override void DeleteTerrain()