* Removed MainConsole.Instance.WriteLine completely

* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
This commit is contained in:
Adam Frisby
2007-06-05 12:55:12 +00:00
parent 891b92a780
commit 1e716260c8
27 changed files with 221 additions and 194 deletions

View File

@@ -34,6 +34,7 @@ using OpenSim;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Console;
namespace OpenSim.Assets
{
@@ -60,7 +61,7 @@ namespace OpenSim.Assets
/// </summary>
public AssetCache(IAssetServer assetServer)
{
Console.WriteLine("Creating Asset cache");
MainConsole.Instance.Verbose("Creating Asset cache");
_assetServer = assetServer;
_assetServer.SetReceiver(this);
Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
@@ -86,7 +87,7 @@ namespace OpenSim.Assets
}
catch (Exception e)
{
Console.WriteLine(e.Message);
MainConsole.Instance.Error(e.Message);
}
}
}

View File

@@ -15,6 +15,7 @@ using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.world;
using OpenSim.Assets;
using OpenSim.Framework.Console;
namespace OpenSim
{
@@ -42,7 +43,7 @@ namespace OpenSim
ushort neighbourPort = (ushort)Convert.ToInt32(neighbour["sim_port"]);
string reqUrl = "http://" + neighbourIPStr + ":" + neighbourPort.ToString();
Console.WriteLine(reqUrl);
MainConsole.Instance.Verbose("Requesting " + reqUrl);
SimParams = new Hashtable();
SimParams["session_id"] = this.SessionID.ToString();
@@ -72,7 +73,7 @@ namespace OpenSim
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing.");
MainConsole.Instance.Notice("Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing.");
}
}
Thread.Sleep(3000);
@@ -112,7 +113,7 @@ namespace OpenSim
neighboury += 1;
newpos.Y = 1;
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
MainConsole.Instance.Notice("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
Hashtable SimParams;
ArrayList SendParams;

View File

@@ -15,6 +15,7 @@ using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.world;
using OpenSim.Assets;
using OpenSim.Framework.Console;
namespace OpenSim
{
@@ -29,7 +30,7 @@ namespace OpenSim
protected virtual bool Logout(ClientView simClient, Packet packet)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
MainConsole.Instance.Notice("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
//send reply to let the client logout
LogoutReplyPacket logReply = new LogoutReplyPacket();
logReply.AgentData.AgentID = this.AgentID;

View File

@@ -16,6 +16,7 @@ using OpenSim.Framework.Utilities;
using OpenSim.world;
using OpenSim.RegionServer.world;
using OpenSim.Assets;
using OpenSim.Framework.Console;
namespace OpenSim
{
@@ -464,7 +465,7 @@ namespace OpenSim
outgoing.MoneyData.TransactionSuccess = true;
outgoing.MoneyData.Description = libsecondlife.Helpers.StringToField("");
this.OutPacket((Packet)outgoing);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sent Temporary Money packet (they have leet monies)");
MainConsole.Instance.Notice("Sent Temporary Money packet (they have leet monies)");
break;
@@ -477,7 +478,7 @@ namespace OpenSim
estateCovenantReply.Data.CovenantID = LLUUID.Zero;
estateCovenantReply.Data.CovenantTimestamp = (uint)0;
this.OutPacket((Packet)estateCovenantReply);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sent Temporary Estate packet (they are in leet estate)");
MainConsole.Instance.Notice("Sent Temporary Estate packet (they are in leet estate)");
break;
#endregion
}

View File

@@ -41,6 +41,7 @@ using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.world;
using OpenSim.Assets;
using OpenSim.Framework.Console;
namespace OpenSim
{
@@ -110,7 +111,7 @@ namespace OpenSim
m_child = child;
m_regionData = regionDat;
m_authenticateSessionsHandler = authenSessions;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
MainConsole.Instance.Notice("OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
@@ -150,7 +151,7 @@ namespace OpenSim
# region Client Methods
public void UpgradeClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - upgrading child to full agent");
this.m_child = false;
//this.m_world.RemoveViewerAgent(this);
if (!this.m_sandboxMode)
@@ -164,7 +165,7 @@ namespace OpenSim
public void DowngradeClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child");
MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - changing full agent to child");
this.m_child = true;
OnChildAgentStatus(this.m_child);
//this.m_world.RemoveViewerAgent(this);
@@ -254,7 +255,7 @@ namespace OpenSim
protected virtual void ClientLoop()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop");
MainConsole.Instance.Notice("OpenSimClient.cs:ClientLoop() - Entered loop");
while (true)
{
QueItem nextPacket = PacketQueue.Dequeue();
@@ -276,7 +277,7 @@ namespace OpenSim
protected virtual void InitNewClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
MainConsole.Instance.Notice("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
this.ClientAvatar = m_world.AddViewerAgent(this);
}
@@ -287,12 +288,12 @@ namespace OpenSim
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
//session is authorised
this.AgentID = cirpack.CircuitCode.ID;
this.SessionID = cirpack.CircuitCode.SessionID;
@@ -396,7 +397,7 @@ namespace OpenSim
if (this.m_userServer != null)
{
// a user server is set so request the inventory from it
Console.WriteLine("getting inventory from user server");
MainConsole.Instance.Verbose("getting inventory from user server");
inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer);
}
else
@@ -414,7 +415,7 @@ namespace OpenSim
{
if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7))
{
System.Console.WriteLine("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type");
MainConsole.Instance.Warn("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type");
return;
}

View File

@@ -10,6 +10,7 @@ using System.Threading;
using System.Timers;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Console;
namespace OpenSim
{
@@ -132,7 +133,7 @@ namespace OpenSim
}
catch (Exception)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
MainConsole.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
this.KillThread();
}
@@ -227,7 +228,7 @@ namespace OpenSim
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " +
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
@@ -246,7 +247,7 @@ namespace OpenSim
if (PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Too many ACKs queued up!");
return;
}

View File

@@ -89,7 +89,7 @@ namespace OpenSim
{
this.SetupFromConfigFile(this.localConfig);
}
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration");
m_console.Notice("Main.cs:Startup() - Loading configuration");
this.regionData.InitConfig(this.m_sandbox, this.localConfig);
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
@@ -118,7 +118,7 @@ namespace OpenSim
}
catch (Exception e)
{
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache");
m_console.Error(e.Message + "\nSorry, could not setup local cache");
Environment.Exit(1);
}
@@ -141,7 +141,7 @@ namespace OpenSim
AssetCache.LoadDefaultTextureSet();
}
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server");
m_console.Notice("Main.cs:Startup() - Initialising HTTP server");
this.SetupHttpListener();
@@ -173,7 +173,7 @@ namespace OpenSim
AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
adminWebFront.LoadMethods(httpServer);
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server");
m_console.Notice("Main.cs:Startup() - Starting HTTP server");
httpServer.Start();
//MainServerListener();
@@ -190,7 +190,7 @@ namespace OpenSim
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode");
m_console.Notice("Starting in Sandbox mode");
try
{
@@ -198,7 +198,7 @@ namespace OpenSim
}
catch (Exception e)
{
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
m_console.Error(e.Message + "\nSorry, could not setup the grid interface");
Environment.Exit(1);
}
}
@@ -215,7 +215,7 @@ namespace OpenSim
}
GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode");
m_console.Notice("Starting in Grid mode");
try
{
@@ -223,15 +223,15 @@ namespace OpenSim
}
catch (Exception e)
{
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
m_console.Error(e.Message + "\nSorry, could not setup the grid interface");
Environment.Exit(1);
}
}
protected virtual void SetupLocalWorld()
{
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world");
m_console.Notice("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
m_console.Notice("Initialising world");
m_console.componentname = "Region " + regionData.RegionName;
m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
@@ -249,7 +249,7 @@ namespace OpenSim
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
LocalWorld.LoadWorldMap();
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
m_console.Notice("Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
LocalWorld.LoadPrimsFromStorage();
@@ -297,7 +297,7 @@ namespace OpenSim
{
if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort))
{
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!");
m_console.Notice("Main.cs:Startup() - Success: Got a grid connection OK!");
}
else
{
@@ -397,7 +397,7 @@ namespace OpenSim
switch (attri)
{
default:
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
m_console.Warn("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
Environment.Exit(1);
break;
@@ -440,11 +440,11 @@ namespace OpenSim
/// </summary>
public virtual void Shutdown()
{
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients");
m_console.Notice("Main.cs:Shutdown() - Closing all threads");
m_console.Notice("Main.cs:Shutdown() - Killing listener thread");
m_console.Notice("Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating");
m_console.Notice("Main.cs:Shutdown() - Closing console and terminating");
LocalWorld.Close();
GridServers.Close();
m_console.Close();
@@ -472,8 +472,8 @@ namespace OpenSim
switch (command)
{
case "help":
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown");
m_console.Error("show users - show info about connected users");
m_console.Error("shutdown - disconnect all clients and shutdown");
break;
case "show":
@@ -484,7 +484,7 @@ namespace OpenSim
string result = "";
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
{
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result);
m_console.Error(result);
}
break;
@@ -493,7 +493,7 @@ namespace OpenSim
break;
default:
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command");
m_console.Error("Unknown command");
break;
}
}
@@ -507,18 +507,18 @@ namespace OpenSim
switch (ShowWhat)
{
case "uptime":
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString());
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString());
m_console.Error("OpenSim has been running since " + startuptime.ToString());
m_console.Error("That is " + (DateTime.Now - startuptime).ToString());
break;
case "users":
OpenSim.world.Avatar TempAv;
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
{
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
{
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
}
}
break;

View File

@@ -82,7 +82,7 @@ namespace OpenSim
stIn.Close();
gridresp.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse);
}
public void InitConfig(bool sandboxMode, IGenericConfig configData)
@@ -333,21 +333,21 @@ namespace OpenSim
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Warn("Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString());
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Simulator Settings Loaded");
/* OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "UUID: " + this.SimUUID.ToStringHyphenated());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Name: " + this.RegionName);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Handle: " + this.RegionHandle.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sandbox Mode? " + isSandbox.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset URL: " + this.AssetURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset key: " + this.AssetSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid URL: " + this.GridURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid key: " + this.GridSendKey); */
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Simulator Settings Loaded");
/* MainConsole.Instance.Notice("UUID: " + this.SimUUID.ToStringHyphenated());
MainConsole.Instance.Notice("Name: " + this.RegionName);
MainConsole.Instance.Notice("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
MainConsole.Instance.Notice("Region Handle: " + this.RegionHandle.ToString());
MainConsole.Instance.Notice("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
MainConsole.Instance.Notice("Sandbox Mode? " + isSandbox.ToString());
MainConsole.Instance.Notice("Asset URL: " + this.AssetURL);
MainConsole.Instance.Notice("Asset key: " + this.AssetSendKey);
MainConsole.Instance.Notice("Grid URL: " + this.GridURL);
MainConsole.Instance.Notice("Grid key: " + this.GridSendKey); */
}
}
}

View File

@@ -144,20 +144,20 @@ namespace OpenSim
public void ServerListener()
{
m_console.WriteLine("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
m_console.Notice("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_console.WriteLine("UDPServer.cs:ServerListener() - Listening...");
m_console.Notice("UDPServer.cs:ServerListener() - Listening...");
}

View File

@@ -46,7 +46,7 @@ namespace OpenSim.world
m_regionTerraform = regionTerraform;
m_regionWaterHeight = regionWater;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient = TheClient;
localid = 8880000 + (this.m_world._localNumber++);
Pos = ControllingClient.startpos;
@@ -211,7 +211,7 @@ namespace OpenSim.world
public void CompleteMovement()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
mov.AgentData.SessionID = this.ControllingClient.SessionID;
mov.AgentData.AgentID = this.ControllingClient.AgentID;
@@ -382,11 +382,11 @@ namespace OpenSim.world
//really really should be moved somewhere else (RegionInfo.cs ?)
public void SendRegionHandshake(World regionInfo)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
RegionHandshakePacket handshake = new RegionHandshakePacket();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
handshake.RegionInfo.BillableFactor = 0;
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00;
@@ -417,7 +417,7 @@ namespace OpenSim.world
handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3;
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
this.ControllingClient.OutPacket(handshake);
}

View File

@@ -18,7 +18,7 @@ namespace OpenSim.world
public void LoadAnims()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs:LoadAnims() - Loading avatar animations");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
XmlDocument doc = new XmlDocument();
@@ -35,7 +35,7 @@ namespace OpenSim.world
reader.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
{

View File

@@ -113,7 +113,7 @@ namespace OpenSim.world
//Uncomment when prim/object UUIDs are random or such
//2007-03-22 - Randomskk
//this._primCount--;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Deleted UUID " + ent.uuid);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid);
}
}
}

View File

@@ -15,6 +15,7 @@ using OpenSim.Assets;
//using OpenSim.world.scripting;
using OpenSim.RegionServer.world.scripting;
using OpenSim.Terrain;
using OpenSim.Framework.Console;
namespace OpenSim.world
{
@@ -71,12 +72,12 @@ namespace OpenSim.world
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
m_scripts = new Dictionary<string, ScriptFactory>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance");
MainConsole.Instance.Notice("World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
Avatars = new Dictionary<LLUUID, Avatar>();
Prims = new Dictionary<LLUUID, Primitive>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap");
MainConsole.Instance.Notice("World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
Terrain = new TerrainEngine();
Avatar.SetupTemplate("avatar-texture.dat");
@@ -90,7 +91,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
}
}
#endregion
@@ -110,7 +111,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
@@ -162,7 +163,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
@@ -216,7 +217,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
}
updateLock.ReleaseMutex();
}
@@ -229,15 +230,15 @@ namespace OpenSim.world
if (Terrain.tainted > 0)
{
Terrain.tainted = 0;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Rebuilding world map image.");
MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image.");
Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics.");
phyScene.SetTerrain(Terrain.getHeights1D());
// Needs optimising to just send patches which have changed.
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain changed, informing Clients.");
MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients.");
foreach (ClientView client in m_clientThreads.Values)
{
this.SendLayerData(client);
@@ -245,7 +246,7 @@ namespace OpenSim.world
}
// Primitive backup routines -- should only do if there's been a change.
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives");
MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives");
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].BackUp();
@@ -268,7 +269,7 @@ namespace OpenSim.world
catch (Exception e)
{
// Backup failed
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString());
return false;
}
}
@@ -314,7 +315,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
return false;
}
}
@@ -358,7 +359,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@@ -389,7 +390,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@@ -415,7 +416,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@@ -461,7 +462,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
}
}
#endregion
@@ -487,7 +488,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
}
}
@@ -498,12 +499,12 @@ namespace OpenSim.world
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives");
MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
}
}
@@ -519,14 +520,14 @@ namespace OpenSim.world
{
_primCount = prim.LocalID + 1;
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
nPrim.CreateFromStorage(prim);
this.Entities.Add(nPrim.uuid, nPrim);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
}
}
@@ -539,7 +540,7 @@ namespace OpenSim.world
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim");
MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
prim.CreateFromPacket(addPacket, ownerID, this._primCount);
PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
@@ -557,7 +558,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
}
@@ -590,10 +591,10 @@ namespace OpenSim.world
Avatar newAvatar = null;
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
newAvatar.SendRegionHandshake(this);
//if (!agentClient.m_child)
//{
@@ -629,7 +630,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
}
return newAvatar;
}
@@ -655,7 +656,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
}
}
#endregion
@@ -689,7 +690,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString());
}
}
#endregion

View File

@@ -14,6 +14,7 @@ using OpenSim.Framework.Inventory;
using OpenSim.Assets;
using OpenSim.RegionServer.world.scripting;
using OpenSim.Terrain;
using OpenSim.Framework.Console;
namespace OpenSim.world
{
@@ -112,7 +113,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
@@ -138,7 +139,7 @@ namespace OpenSim.world
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
#endregion