* Removed MainConsole.Instance.WriteLine completely

* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
This commit is contained in:
Adam Frisby
2007-06-05 12:55:12 +00:00
parent 891b92a780
commit 1e716260c8
27 changed files with 221 additions and 194 deletions

View File

@@ -41,6 +41,7 @@ using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.world;
using OpenSim.Assets;
using OpenSim.Framework.Console;
namespace OpenSim
{
@@ -110,7 +111,7 @@ namespace OpenSim
m_child = child;
m_regionData = regionDat;
m_authenticateSessionsHandler = authenSessions;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
MainConsole.Instance.Notice("OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
@@ -150,7 +151,7 @@ namespace OpenSim
# region Client Methods
public void UpgradeClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - upgrading child to full agent");
this.m_child = false;
//this.m_world.RemoveViewerAgent(this);
if (!this.m_sandboxMode)
@@ -164,7 +165,7 @@ namespace OpenSim
public void DowngradeClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child");
MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - changing full agent to child");
this.m_child = true;
OnChildAgentStatus(this.m_child);
//this.m_world.RemoveViewerAgent(this);
@@ -254,7 +255,7 @@ namespace OpenSim
protected virtual void ClientLoop()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop");
MainConsole.Instance.Notice("OpenSimClient.cs:ClientLoop() - Entered loop");
while (true)
{
QueItem nextPacket = PacketQueue.Dequeue();
@@ -276,7 +277,7 @@ namespace OpenSim
protected virtual void InitNewClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
MainConsole.Instance.Notice("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
this.ClientAvatar = m_world.AddViewerAgent(this);
}
@@ -287,12 +288,12 @@ namespace OpenSim
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
//session is authorised
this.AgentID = cirpack.CircuitCode.ID;
this.SessionID = cirpack.CircuitCode.SessionID;
@@ -396,7 +397,7 @@ namespace OpenSim
if (this.m_userServer != null)
{
// a user server is set so request the inventory from it
Console.WriteLine("getting inventory from user server");
MainConsole.Instance.Verbose("getting inventory from user server");
inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer);
}
else
@@ -414,7 +415,7 @@ namespace OpenSim
{
if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7))
{
System.Console.WriteLine("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type");
MainConsole.Instance.Warn("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type");
return;
}