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* Removed MainConsole.Instance.WriteLine completely
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
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@@ -144,20 +144,20 @@ namespace OpenSim
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public void ServerListener()
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{
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m_console.WriteLine("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
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m_console.Notice("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
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m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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ReceivedData = new AsyncCallback(this.OnReceivedData);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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m_console.WriteLine("UDPServer.cs:ServerListener() - Listening...");
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m_console.Notice("UDPServer.cs:ServerListener() - Listening...");
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}
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