* Removed MainConsole.Instance.WriteLine completely

* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
This commit is contained in:
Adam Frisby
2007-06-05 12:55:12 +00:00
parent 891b92a780
commit 1e716260c8
27 changed files with 221 additions and 194 deletions

View File

@@ -144,20 +144,20 @@ namespace OpenSim
public void ServerListener()
{
m_console.WriteLine("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
m_console.Notice("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_console.WriteLine("UDPServer.cs:ServerListener() - Listening...");
m_console.Notice("UDPServer.cs:ServerListener() - Listening...");
}