mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
* Removed MainConsole.Instance.WriteLine completely
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
This commit is contained in:
@@ -46,7 +46,7 @@ namespace OpenSim.world
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m_regionTerraform = regionTerraform;
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m_regionWaterHeight = regionWater;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
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ControllingClient = TheClient;
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localid = 8880000 + (this.m_world._localNumber++);
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Pos = ControllingClient.startpos;
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@@ -211,7 +211,7 @@ namespace OpenSim.world
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public void CompleteMovement()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
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AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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mov.AgentData.SessionID = this.ControllingClient.SessionID;
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mov.AgentData.AgentID = this.ControllingClient.AgentID;
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@@ -382,11 +382,11 @@ namespace OpenSim.world
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//really really should be moved somewhere else (RegionInfo.cs ?)
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public void SendRegionHandshake(World regionInfo)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
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handshake.RegionInfo.BillableFactor = 0;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00;
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@@ -417,7 +417,7 @@ namespace OpenSim.world
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handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3;
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handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
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this.ControllingClient.OutPacket(handshake);
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}
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@@ -18,7 +18,7 @@ namespace OpenSim.world
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public void LoadAnims()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs:LoadAnims() - Loading avatar animations");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
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XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
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XmlDocument doc = new XmlDocument();
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@@ -35,7 +35,7 @@ namespace OpenSim.world
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reader.Close();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
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{
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@@ -113,7 +113,7 @@ namespace OpenSim.world
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//Uncomment when prim/object UUIDs are random or such
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//2007-03-22 - Randomskk
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//this._primCount--;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Deleted UUID " + ent.uuid);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid);
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}
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}
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}
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@@ -15,6 +15,7 @@ using OpenSim.Assets;
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//using OpenSim.world.scripting;
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using OpenSim.RegionServer.world.scripting;
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using OpenSim.Terrain;
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using OpenSim.Framework.Console;
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namespace OpenSim.world
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{
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@@ -71,12 +72,12 @@ namespace OpenSim.world
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m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
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m_scripts = new Dictionary<string, ScriptFactory>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance");
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MainConsole.Instance.Notice("World.cs - creating new entitities instance");
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Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
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Avatars = new Dictionary<LLUUID, Avatar>();
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Prims = new Dictionary<LLUUID, Primitive>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap");
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MainConsole.Instance.Notice("World.cs - creating LandMap");
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TerrainManager = new TerrainManager(new SecondLife());
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Terrain = new TerrainEngine();
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Avatar.SetupTemplate("avatar-texture.dat");
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@@ -90,7 +91,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
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}
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}
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#endregion
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@@ -110,7 +111,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
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}
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}
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@@ -162,7 +163,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
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}
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}
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@@ -216,7 +217,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
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}
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updateLock.ReleaseMutex();
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}
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@@ -229,15 +230,15 @@ namespace OpenSim.world
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if (Terrain.tainted > 0)
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{
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Terrain.tainted = 0;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
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MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving.");
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localStorage.SaveMap(Terrain.getHeights1D());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Rebuilding world map image.");
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MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image.");
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Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
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MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics.");
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phyScene.SetTerrain(Terrain.getHeights1D());
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// Needs optimising to just send patches which have changed.
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain changed, informing Clients.");
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MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients.");
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foreach (ClientView client in m_clientThreads.Values)
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{
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this.SendLayerData(client);
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@@ -245,7 +246,7 @@ namespace OpenSim.world
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}
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// Primitive backup routines -- should only do if there's been a change.
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives");
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MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives");
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].BackUp();
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@@ -268,7 +269,7 @@ namespace OpenSim.world
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catch (Exception e)
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{
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// Backup failed
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString());
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return false;
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}
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}
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@@ -314,7 +315,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
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return false;
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}
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}
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@@ -358,7 +359,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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}
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}
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@@ -389,7 +390,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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}
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}
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@@ -415,7 +416,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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}
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}
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@@ -461,7 +462,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
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}
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}
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#endregion
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@@ -487,7 +488,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
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}
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}
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@@ -498,12 +499,12 @@ namespace OpenSim.world
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{
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try
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives");
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MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives");
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this.localStorage.LoadPrimitives(this);
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
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}
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}
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@@ -519,14 +520,14 @@ namespace OpenSim.world
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{
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_primCount = prim.LocalID + 1;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
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MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
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Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
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nPrim.CreateFromStorage(prim);
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this.Entities.Add(nPrim.uuid, nPrim);
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
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}
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}
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@@ -539,7 +540,7 @@ namespace OpenSim.world
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{
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try
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim");
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MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
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Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
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prim.CreateFromPacket(addPacket, ownerID, this._primCount);
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PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
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@@ -557,7 +558,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
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}
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}
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@@ -590,10 +591,10 @@ namespace OpenSim.world
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Avatar newAvatar = null;
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try
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
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MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
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MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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newAvatar.SendRegionHandshake(this);
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//if (!agentClient.m_child)
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//{
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@@ -629,7 +630,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
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}
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return newAvatar;
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}
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@@ -655,7 +656,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
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}
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}
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#endregion
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@@ -689,7 +690,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString());
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}
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}
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#endregion
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@@ -14,6 +14,7 @@ using OpenSim.Framework.Inventory;
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using OpenSim.Assets;
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using OpenSim.RegionServer.world.scripting;
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using OpenSim.Terrain;
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using OpenSim.Framework.Console;
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namespace OpenSim.world
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{
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@@ -112,7 +113,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
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}
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}
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@@ -138,7 +139,7 @@ namespace OpenSim.world
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
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MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
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}
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}
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#endregion
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Block a user