* Removed MainConsole.Instance.WriteLine completely

* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
This commit is contained in:
Adam Frisby
2007-06-05 12:55:12 +00:00
parent 891b92a780
commit 1e716260c8
27 changed files with 221 additions and 194 deletions

View File

@@ -33,6 +33,7 @@ using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Console;
namespace OpenSim.Storage.LocalStorageDb4o
@@ -52,18 +53,18 @@ namespace OpenSim.Storage.LocalStorageDb4o
public void Initialise(string dfile)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage Opening " + dfile);
OpenSim.Framework.Console.MainConsole.Instance.Warn("Db4LocalStorage Opening " + dfile);
datastore = dfile;
try
{
db = Db4oFactory.OpenFile(datastore);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage creation");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Db4LocalStorage creation");
}
catch (Exception e)
{
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage :Constructor - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Warn("Db4LocalStorage :Constructor - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString());
}
}
@@ -122,7 +123,7 @@ namespace OpenSim.Storage.LocalStorageDb4o
public void LoadPrimitives(ILocalStorageReceiver receiver)
{
IObjectSet result = db.Get(typeof(PrimData));
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count);
foreach (PrimData prim in result) {
receiver.PrimFromStorage(prim);
}
@@ -130,14 +131,14 @@ namespace OpenSim.Storage.LocalStorageDb4o
public float[] LoadWorld()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Loading world....");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("LoadWorld() - Loading world....");
//World blank = new World();
float[] heightmap = null;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Looking for a heightmap in local DB");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("LoadWorld() - Looking for a heightmap in local DB");
IObjectSet world_result = db.Get(typeof(MapStorage));
if (world_result.Count > 0)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Found a heightmap in local database, loading");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("LoadWorld() - Found a heightmap in local database, loading");
MapStorage map = (MapStorage)world_result.Next();
//blank.LandMap = map.Map;
heightmap = map.Map;
@@ -165,7 +166,7 @@ namespace OpenSim.Storage.LocalStorageDb4o
IObjectSet world_result = db.Get(typeof(MapStorage));
if (world_result.Count > 0)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SaveWorld() - updating saved copy of heightmap in local database");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("SaveWorld() - updating saved copy of heightmap in local database");
MapStorage map = (MapStorage)world_result.Next();
db.Delete(map);
}
@@ -177,31 +178,31 @@ namespace OpenSim.Storage.LocalStorageDb4o
public void SaveParcels(ParcelData[] parcel_data)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Saving Parcels...");
MainConsole.Instance.Notice("Parcel Backup: Saving Parcels...");
IObjectSet result = db.Get(typeof(ParcelData));
foreach (ParcelData parcel in result)
{
db.Delete(parcel);
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Removing old entries complete. Adding new entries.");
MainConsole.Instance.Notice("Parcel Backup: Removing old entries complete. Adding new entries.");
int i;
for (i = 0; i < parcel_data.GetLength(0); i++)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Adding : " + i);
MainConsole.Instance.Notice("Adding : " + i);
db.Set(parcel_data[i]);
}
db.Commit();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcel Save Complete");
MainConsole.Instance.Notice("Parcel Backup: Parcel Save Complete");
}
public void LoadParcels(ILocalStorageParcelReceiver recv)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Loading Parcels...");
MainConsole.Instance.Notice("Parcel Backup: Loading Parcels...");
IObjectSet result = db.Get(typeof(ParcelData));
if (result.Count > 0)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcels exist in database.");
MainConsole.Instance.Notice("Parcel Backup: Parcels exist in database.");
foreach (ParcelData parcelData in result)
{
recv.ParcelFromStorage(parcelData);
@@ -209,10 +210,10 @@ namespace OpenSim.Storage.LocalStorageDb4o
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: No parcels exist. Creating basic parcel.");
MainConsole.Instance.Notice("Parcel Backup: No parcels exist. Creating basic parcel.");
recv.NoParcelDataFromStorage();
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcels Restored");
MainConsole.Instance.Notice("Parcel Backup: Parcels Restored");
}
public void ShutDown()
{