mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
This commit is contained in:
@@ -214,8 +214,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
{
|
||||
m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
|
||||
|
||||
IInventoryService invService = m_userTransactions.Manager.MyScene.InventoryService;
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = ourClient.AgentId;
|
||||
item.CreatorId = ourClient.AgentId.ToString();
|
||||
@@ -234,7 +232,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
item.Flags = (uint) wearableType;
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
if (invService.AddItem(item))
|
||||
if (m_userTransactions.Manager.MyScene.AddInventoryItem(item))
|
||||
ourClient.SendInventoryItemCreateUpdate(item, callbackID);
|
||||
else
|
||||
ourClient.SendAlertMessage("Unable to create inventory item");
|
||||
|
||||
@@ -406,8 +406,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
// Reset folder ID to the one in which we want to load it
|
||||
item.Folder = loadFolder.ID;
|
||||
|
||||
//m_userInfo.AddItem(item);
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
m_scene.AddInventoryItem(item);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
@@ -425,7 +425,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
|
||||
m_Scene.InventoryService.AddItem(item);
|
||||
m_Scene.AddInventoryItem(item);
|
||||
|
||||
if (remoteClient != null && item.Owner == remoteClient.AgentId)
|
||||
{
|
||||
|
||||
@@ -221,34 +221,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",
|
||||
// item.Name, item.Owner, item.Folder);
|
||||
|
||||
if (UUID.Zero == item.Folder)
|
||||
{
|
||||
InventoryFolderBase f = m_InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
|
||||
if (f != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}",
|
||||
// f.Name, (AssetType)f.Type, item.Name);
|
||||
|
||||
item.Folder = f.ID;
|
||||
}
|
||||
else
|
||||
{
|
||||
f = m_InventoryService.GetRootFolder(item.Owner);
|
||||
if (f != null)
|
||||
{
|
||||
item.Folder = f.ID;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
|
||||
item.Owner, item.Name);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return m_InventoryService.AddItem(item);
|
||||
}
|
||||
|
||||
@@ -227,31 +227,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
if (UUID.Zero == item.Folder)
|
||||
{
|
||||
InventoryFolderBase f = m_RemoteConnector.GetFolderForType(item.Owner, (AssetType)item.AssetType);
|
||||
if (f != null)
|
||||
{
|
||||
item.Folder = f.ID;
|
||||
}
|
||||
else
|
||||
{
|
||||
f = m_RemoteConnector.GetRootFolder(item.Owner);
|
||||
if (f != null)
|
||||
{
|
||||
item.Folder = f.ID;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
|
||||
item.Owner, item.Name);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
return m_RemoteConnector.AddItem(item);
|
||||
}
|
||||
|
||||
@@ -219,7 +219,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
||||
item.CurrentPermissions |= 16; // Slam!
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
if (m_scene.InventoryService.AddItem(item))
|
||||
if (m_scene.AddInventoryItem(item))
|
||||
{
|
||||
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user