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textures that fit in one packet expect the packet number to be 1. You clear texture should now work.
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@@ -288,7 +288,7 @@ namespace OpenSim.Region.Environment.Modules
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{
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = 0;
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im.ImageID.Packets = 1;
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im.ImageID.ID = m_asset.FullID;
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im.ImageID.Size = (uint)m_asset.Data.Length;
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im.ImageData.Data = m_asset.Data;
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