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Switch prim items type representation to use int rather than strings.
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@@ -175,8 +175,8 @@ namespace OpenSim.Region.Environment.Scenes
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taskItem.desc = item.inventoryDescription;
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taskItem.owner_id = item.avatarID;
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taskItem.creator_id = item.creatorsID;
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taskItem.type = TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType];
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taskItem.type = item.assetType;
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taskItem.inv_type = item.invType;
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part.AddInventoryItem(taskItem);
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// It might seem somewhat crude to update the whole group for a single prim inventory change,
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