mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 17:32:42 +08:00
Quite big change to how Sessions/circuits are Authenticated. Seems to work okay but needs a lot more testing.
This commit is contained in:
67
OpenSim.RegionServer/AuthenticateSessionsBase.cs
Normal file
67
OpenSim.RegionServer/AuthenticateSessionsBase.cs
Normal file
@@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim
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{
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public class AuthenticateSessionsBase
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{
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private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
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public AuthenticateSessionsBase()
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{
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}
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public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
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{
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AgentCircuitData validcircuit = null;
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if (this.AgentCircuits.ContainsKey(circuitcode))
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{
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validcircuit = this.AgentCircuits[circuitcode];
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}
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AuthenticateResponse user = new AuthenticateResponse();
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if (validcircuit == null)
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{
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//don't have this circuit code in our list
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user.Authorised = false;
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return (user);
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}
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if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
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{
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user.Authorised = true;
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user.LoginInfo = new Login();
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user.LoginInfo.Agent = agentID;
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user.LoginInfo.Session = sessionID;
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user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
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user.LoginInfo.First = validcircuit.firstname;
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user.LoginInfo.Last = validcircuit.lastname;
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user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
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user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
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}
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else
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{
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// Invalid
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user.Authorised = false;
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}
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return (user);
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}
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public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
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{
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if (this.AgentCircuits.ContainsKey(circuitCode))
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{
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this.AgentCircuits[circuitCode] = agentData;
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}
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else
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{
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this.AgentCircuits.Add(circuitCode, agentData);
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}
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}
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}
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}
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30
OpenSim.RegionServer/AuthenticateSessionsLocal.cs
Normal file
30
OpenSim.RegionServer/AuthenticateSessionsLocal.cs
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@@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Types;
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namespace OpenSim
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{
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public class AuthenticateSessionsLocal : AuthenticateSessionsBase
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{
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public AuthenticateSessionsLocal()
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{
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}
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public void AddNewSession(Login loginData)
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{
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = loginData.Agent;
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agent.firstname = loginData.First;
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agent.lastname = loginData.Last;
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agent.SessionID = loginData.Session;
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agent.SecureSessionID = loginData.SecureSession;
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agent.circuitcode = loginData.CircuitCode;
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agent.BaseFolder = loginData.BaseFolder;
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agent.InventoryFolder = loginData.InventoryFolder;
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this.AddNewCircuit(agent.circuitcode, agent);
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}
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}
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}
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44
OpenSim.RegionServer/AuthenticateSessionsRemote.cs
Normal file
44
OpenSim.RegionServer/AuthenticateSessionsRemote.cs
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@@ -0,0 +1,44 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using Nwc.XmlRpc;
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namespace OpenSim
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{
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public class AuthenticateSessionsRemote : AuthenticateSessionsBase
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{
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public AuthenticateSessionsRemote()
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{
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}
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public XmlRpcResponse ExpectUser(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.SessionID = new LLUUID((string)requestData["session_id"]);
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agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agentData.firstname = (string)requestData["firstname"];
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agentData.lastname = (string)requestData["lastname"];
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agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
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agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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agentData.child = true;
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}
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else
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{
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agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
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agentData.child = false;
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}
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this.AddNewCircuit(agentData.circuitcode, agentData);
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return new XmlRpcResponse();
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}
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}
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}
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@@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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@@ -6,7 +6,8 @@
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<ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim.RegionServer</AssemblyName>
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@@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenSim.RegionServer</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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@@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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@@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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@@ -55,26 +61,28 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Data" />
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<Reference Include="libsecondlife.dll">
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<HintPath>..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Axiom.MathLib.dll" >
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<Reference Include="Axiom.MathLib.dll">
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<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Db4objects.Db4o.dll" >
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<Reference Include="Db4objects.Db4o.dll">
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<HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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</Reference>
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@@ -84,49 +92,52 @@
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<Name>OpenSim.Terrain.BasicTerrain</Name>
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<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
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||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
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<Name>OpenSim.Framework</Name>
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<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
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<Name>OpenSim.Framework.Console</Name>
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<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
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<Private>False</Private>
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<Private>False</Private>
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||||
</ProjectReference>
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<ProjectReference Include="..\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
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<Name>OpenSim.GenericConfig.Xml</Name>
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||||
<Project>{E88EF749-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
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||||
<Private>False</Private>
|
||||
</ProjectReference>
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||||
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
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<Name>OpenSim.Physics.Manager</Name>
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||||
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
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||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Servers\OpenSim.Servers.csproj">
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<Name>OpenSim.Servers</Name>
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<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\XmlRpcCS\XMLRPC.csproj">
|
||||
<Name>XMLRPC</Name>
|
||||
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<Compile Include="AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionsBase.cs" />
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<Compile Include="AuthenticateSessionsLocal.cs" />
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<Compile Include="AuthenticateSessionsRemote.cs" />
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<Compile Include="Grid.cs">
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<SubType>Code</SubType>
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</Compile>
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@@ -150,12 +161,16 @@
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</Compile>
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<Compile Include="SimClient.Grid.cs">
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<SubType>Code</SubType>
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<DependentUpon>SimClient.cs</DependentUpon>
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</Compile>
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<Compile Include="SimClient.PacketHandlers.cs">
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<SubType>Code</SubType>
|
||||
<DependentUpon>SimClient.cs</DependentUpon>
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||||
</Compile>
|
||||
<Compile Include="SimClient.ProcessPackets.cs">
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||||
<SubType>Code</SubType>
|
||||
<DependentUpon>SimClient.cs</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimClientBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
@@ -183,12 +198,14 @@
|
||||
</Compile>
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||||
<Compile Include="world\Avatar.Client.cs">
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||||
<SubType>Code</SubType>
|
||||
<DependentUpon>Avatar.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="world\Avatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Avatar.Update.cs">
|
||||
<SubType>Code</SubType>
|
||||
<DependentUpon>Avatar.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="world\AvatarAnimations.cs">
|
||||
<SubType>Code</SubType>
|
||||
@@ -210,9 +227,11 @@
|
||||
</Compile>
|
||||
<Compile Include="world\World.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
<DependentUpon>World.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="world\World.Scripting.cs">
|
||||
<SubType>Code</SubType>
|
||||
<DependentUpon>World.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="world\scripting\IScriptContext.cs">
|
||||
<SubType>Code</SubType>
|
||||
@@ -240,4 +259,4 @@
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
@@ -12,6 +12,8 @@
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AgentAssetUpload.cs" />
|
||||
<include name="AuthenticateSessionsBase.cs" />
|
||||
<include name="AuthenticateSessionsLocal.cs" />
|
||||
<include name="Grid.cs" />
|
||||
<include name="OpenSimMain.cs" />
|
||||
<include name="OpenSimNetworkHandler.cs" />
|
||||
|
||||
@@ -77,6 +77,7 @@ namespace OpenSim
|
||||
|
||||
private UDPServer m_udpServer;
|
||||
protected BaseHttpServer httpServer;
|
||||
private AuthenticateSessionsBase AuthenticateSessionsHandler;
|
||||
|
||||
protected ConsoleBase m_console;
|
||||
|
||||
@@ -144,8 +145,19 @@ namespace OpenSim
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
//PacketServer packetServer = new PacketServer(this);
|
||||
m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console);
|
||||
//Authenticate Session Handler
|
||||
if (m_sandbox)
|
||||
{
|
||||
AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal();
|
||||
this.AuthenticateSessionsHandler = authen;
|
||||
}
|
||||
else
|
||||
{
|
||||
AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote();
|
||||
this.AuthenticateSessionsHandler = authen;
|
||||
}
|
||||
|
||||
m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler);
|
||||
|
||||
//should be passing a IGenericConfig object to these so they can read the config data they want from it
|
||||
GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
|
||||
@@ -174,8 +186,9 @@ namespace OpenSim
|
||||
bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
|
||||
if (sandBoxWithLoginServer)
|
||||
{
|
||||
loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
|
||||
loginServer = new LoginServer( regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
|
||||
loginServer.Startup();
|
||||
loginServer.SetSessionHandler(((AuthenticateSessionsLocal) this.AuthenticateSessionsHandler).AddNewSession);
|
||||
|
||||
if (user_accounts)
|
||||
{
|
||||
@@ -285,38 +298,7 @@ namespace OpenSim
|
||||
{
|
||||
|
||||
// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
|
||||
httpServer.AddXmlRPCHandler("expect_user",
|
||||
delegate(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
AgentCircuitData agent_data = new AgentCircuitData();
|
||||
agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
|
||||
agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
|
||||
agent_data.firstname = (string)requestData["firstname"];
|
||||
agent_data.lastname = (string)requestData["lastname"];
|
||||
agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
|
||||
agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
||||
{
|
||||
agent_data.child = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
agent_data.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
|
||||
agent_data.child = false;
|
||||
}
|
||||
|
||||
if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
|
||||
{
|
||||
((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode] = agent_data;
|
||||
}
|
||||
else
|
||||
{
|
||||
((RemoteGridBase)this.GridServers.GridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
|
||||
}
|
||||
|
||||
return new XmlRpcResponse();
|
||||
});
|
||||
httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser );
|
||||
|
||||
httpServer.AddXmlRPCHandler("agent_crossing",
|
||||
delegate(XmlRpcRequest request)
|
||||
|
||||
@@ -113,14 +113,14 @@ namespace OpenSim
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
|
||||
cirpack = initialcirpack;
|
||||
userEP = remoteEP;
|
||||
if (m_gridServer.GetName() == "Remote")
|
||||
/* if (m_gridServer.GetName() == "Remote")
|
||||
{
|
||||
this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
|
||||
}
|
||||
else
|
||||
{
|
||||
{*/
|
||||
this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
|
||||
}
|
||||
//}
|
||||
PacketQueue = new BlockingQueue<QueItem>();
|
||||
|
||||
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
|
||||
|
||||
@@ -47,6 +47,8 @@ namespace OpenSim
|
||||
private bool m_sandbox = false;
|
||||
private bool user_accounts = false;
|
||||
private ConsoleBase m_console;
|
||||
private AuthenticateSessionsBase m_authenticateSessionsClass;
|
||||
|
||||
public AuthenticateSessionHandler AuthenticateHandler;
|
||||
|
||||
public PacketServer PacketServer
|
||||
@@ -70,7 +72,7 @@ namespace OpenSim
|
||||
}
|
||||
}
|
||||
|
||||
public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console)
|
||||
public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console , AuthenticateSessionsBase authenticateClass)
|
||||
{
|
||||
listenPort = port;
|
||||
this.m_gridServers = gridServers;
|
||||
@@ -80,10 +82,11 @@ namespace OpenSim
|
||||
this.m_sandbox = sandbox;
|
||||
this.user_accounts = accounts;
|
||||
this.m_console = console;
|
||||
this.m_authenticateSessionsClass = authenticateClass;
|
||||
PacketServer packetServer = new PacketServer(this);
|
||||
|
||||
//set up delegate for authenticate sessions
|
||||
this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_gridServers.GridServer.AuthenticateSession);
|
||||
this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_authenticateSessionsClass.AuthenticateSession);
|
||||
}
|
||||
|
||||
protected virtual void OnReceivedData(IAsyncResult result)
|
||||
|
||||
Reference in New Issue
Block a user