Quite big change to how Sessions/circuits are Authenticated. Seems to work okay but needs a lot more testing.

This commit is contained in:
MW
2007-05-16 17:35:27 +00:00
parent 6056247ac3
commit 1e9a0220e6
14 changed files with 263 additions and 94 deletions

View File

@@ -113,14 +113,14 @@ namespace OpenSim
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
if (m_gridServer.GetName() == "Remote")
/* if (m_gridServer.GetName() == "Remote")
{
this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
}
else
{
{*/
this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
}
//}
PacketQueue = new BlockingQueue<QueItem>();
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);