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ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
This commit is contained in:
109
OpenSim/Region/ScriptEngine/Common/TRPC/TCPClient.cs
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109
OpenSim/Region/ScriptEngine/Common/TRPC/TCPClient.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPClient: TCPCommon.ClientInterface
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{
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public TCPClient()
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{
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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public event TCPCommon.ConnectErrorDelegate ConnectError;
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/// <summary>
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/// Creates client connection
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/// </summary>
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public void Connect(string RemoteHost, int RemotePort)
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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}
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public void Disconnect(int ID)
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{
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Clients[ID].Disconnect();
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}
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void asyncConnected(IAsyncResult iar)
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{
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Socket client = (Socket)iar.AsyncState;
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try
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{
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client.EndConnect(iar);
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int id = ClientCount++;
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection established: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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}
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catch (SocketException sex)
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{
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if (ConnectError != null)
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ConnectError(sex.Message);
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}
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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}
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33
OpenSim/Region/ScriptEngine/Common/TRPC/TCPCommon.cs
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33
OpenSim/Region/ScriptEngine/Common/TRPC/TCPCommon.cs
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPCommon
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{
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public delegate void ClientConnectedDelegate(int ID, System.Net.EndPoint Remote);
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public delegate void ConnectErrorDelegate(string Reason);
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public interface ServerAndClientInterface
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{
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void Send(int clientID, byte[] data, int offset, int len);
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event ClientConnectedDelegate ClientConnected;
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event DataReceivedDelegate DataReceived;
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event DataSentDelegate DataSent;
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event CloseDelegate Close;
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}
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public interface ClientInterface : ServerAndClientInterface
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{
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event TCPCommon.ConnectErrorDelegate ConnectError;
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void Connect(string RemoteHost, int RemotePort);
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void Disconnect(int ID);
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}
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public interface ServerInterface : ServerAndClientInterface
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{
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void StartListen();
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void StopListen();
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}
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}
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}
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106
OpenSim/Region/ScriptEngine/Common/TRPC/TCPServer.cs
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106
OpenSim/Region/ScriptEngine/Common/TRPC/TCPServer.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using TCPCommon=OpenSim.Region.ScriptEngine.Common.TRPC.TCPCommon;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPServer: TCPCommon.ServerInterface
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{
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public readonly int LocalPort;
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public TCPServer(int localPort)
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{
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LocalPort = localPort;
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}
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private Socket server;
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/// <summary>
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/// Starts listening for new connections
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/// </summary>
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public void StartListen()
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{
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server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
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server.Bind(ipe);
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server.Listen(10);
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server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
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}
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/// <summary>
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/// Stops listening for new connections
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/// </summary>
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public void StopListen()
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{
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server.Close();
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server = null;
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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/// <summary>
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/// Async callback for new connections
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/// </summary>
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/// <param name="ar"></param>
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private void AsyncAcceptConnections(IAsyncResult ar)
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{
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int id = ClientCount++;
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Socket oldserver = (Socket)ar.AsyncState;
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Socket client = oldserver.EndAccept(ar);
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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}
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86
OpenSim/Region/ScriptEngine/Common/TRPC/TCPSocket.cs
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86
OpenSim/Region/ScriptEngine/Common/TRPC/TCPSocket.cs
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@@ -0,0 +1,86 @@
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using System;
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using System.Net.Sockets;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPSocket
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{
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public readonly Socket Client;
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public readonly int ID;
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public event DataReceivedDelegate DataReceived;
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public event DataSentDelegate DataSent;
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public event CloseDelegate Close;
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private byte[] RecvQueue = new byte[4096];
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private int RecvQueueSize = 4096;
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public TCPSocket(int id, Socket client)
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{
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ID = id;
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Client = client;
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}
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public void Start()
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{
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// Start listening
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BeginReceive();
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}
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private void BeginReceive()
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{
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Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
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}
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/// <summary>
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/// Callback for successful receive (or connection close)
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/// </summary>
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/// <param name="ar"></param>
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private void asyncDataReceived(IAsyncResult ar)
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{
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Socket client = (Socket)ar.AsyncState;
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int recv = client.EndReceive(ar);
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// Is connection closed?
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if (recv == 0)
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{
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client.Close();
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Close(ID);
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return;
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}
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// Call receive event
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DataReceived(ID, RecvQueue, 0, recv);
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// Start new receive
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BeginReceive();
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
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}
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/// <summary>
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/// Callback for successful send
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/// </summary>
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/// <param name="ar"></param>
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void asyncDataSent(IAsyncResult ar)
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{
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Socket client = (Socket)ar.AsyncState;
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int sent = client.EndSend(ar);
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DataSent(ID, sent);
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}
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public void Disconnect()
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{
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Client.Close();
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Close(ID);
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}
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}
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}
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